
Originally Posted by
The Nonexistent Tazz
I'll be honest, that is a real bummer. I really don't have much else to say on that.
In the future, I would have suggested that you had put down certain guaranteed ways Stalkers get their Dark Event continues-or, rather, specifically, that you put down that this is how they actually progress that Dark Event. 1 was obvious as daylight but 2 wasn't quite clear on this in any way other than 'don't spill every bean you have to everyone you meet.' Absolutely no mention of this was made anywhere, and while Dark Event 2 isn't a massive concern yet that is still kind of a mean move.
While I'm at it, that also really overemphasizes Security. To give you a rough idea of how strong that perk is in comparison to all others... In theory, a whole team of Security Pokemon could simply have the majority of their players (not even all of them) pick the Escort/Protect abilities, and then just Escort the Pokemon needed to unlock things while the Protectors shielded them. This sounds like crippling overspecialization, except the time potentially wasted needing to rescue other players or heal them from injuries is also negated, meaning that every night round can be spent searching while every day round can be spent escorting Pokemon point-to-point to deal with perk shenanigans, in other words mostly negating the time disadvantage, while simultaniously dealing a double-blow to both not being able to act and negating the primary method for Stalkers to gain information. It's not deliciously game-breaking but it will probably make you sad as there will be no Algome Oen/Erif Senucius for you. The final straw comes in when you realize that so many of the items are booby-trapped (and way too often with SAN, but that's different) that they also un-booby that on the spot, and if that isn't automatic, they will have a whole team to just un-booby it later when it becomes convenient for them, which means perked allies are also perfectly safe. The only thing keeping this from being perfectly viable is the potentially long time needed to even get at perked Pokemon in that case, but again, the time disadvantage from disarming all of that becomes irrelevant to the amount of time that could be spent safely searching. Even then, you could Diplomacy a few fellows with your non-Escorters to figure out who those are.
In other words, Security is so strong that there can be a strategy using only that perk to negate major elements of the game right out.
Even without a dedicated and unlikely cheese strategy, which would likely never surface in this format, I still say Security is overemphasized in its current state because the Stalkers really went all-out on booby-trapping everything that they've so much as stepped on, but can't say 'nerf it' because quite frankly the ability to search safely is so important right now it is not even funny. people are sincerely worried about just being unable to find anything out before the clock runs out, and with injuries/Berkserks to worry about, that's less people searching...
For future runs, may I suggest merely making Security nerf the trap's effects? Like, 2 damage traps become 1 damage instead, instead of outright nullified.
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