Quote Originally Posted by The Nonexistent Tazz View Post
I suggest only having to interact with them exactly when we have to use them. I think this kills two birds with one stone for Security peeps-if there were any traps behind the door, they disarm them, the trap on the item and get to suss out what's the ups behind that door.
Yeah, that's fair. I was rereading the rules and it said some items must be disarmed to find out more about them. But I dunno if we have any of those. xD

I put this together after rereading through all of Neo's and Xanthe's posts xD
http://www.pokemoncrossroads.com/for...l=1#post243186

It's a to do list with all the hints/leads we haven't followed up so if you're not sure what to do, feel free to pick something off there!

If nothing comes up, I might try and get aqua gear this round so I can repair that thing underwater at night!


Quote Originally Posted by The Nonexistent Tazz
I use my First Aid skill on Madder, restoring 2 HP and removing the Poison.

I'm going to be mildly useless for a time, except to shout stuff. But at least I can help now.

A reminder for those who post afterwards: Security peeps go and take the diary pages to the Philter hideout! Security peeps go and take the brands to the Nightlust hideout! Exorcist peeps... Hang back.
Ooh I didn't realise we had everything for both of those now! That's awesome! :D Any volunteers?

Pishter Park requires the brands http://www.pokemoncrossroads.com/for...l=1#post241783

Starwatch Skyscraper requires the diary pages http://www.pokemoncrossroads.com/for...l=1#post242555

Someone with Rescue/Escape should probably hang back in case they need rescuing. Even better if you have security and/or rescue/escape! xD

@EmeraldSky Do you think you could do one of these? You have Security and Rescue/Escape so you seem to have the best chance of getting out of there without being too hurt!