Quote Originally Posted by Velocity View Post

Oh! Sorry, Guzma. A Death Note reference is always going to fly over my head, I'm afraid.


Incidentally, I'd rather not be First Aid'ed unless we absolutely need my Science perk, specifically, for whatever reason. As things stand, it's a waste of a turn, and I think that after last night's rest it might be clearing up. I'm still consulting with the Emolga about that.
Feh. It makes no sense why we have a perk dedicated to restoring HP when it only restores 2 HP, while a Rest can restore an HP and a SAN (the latter being infinitely more valuable and unrecoverable in any other way) and both heal statuses. That annoys me. Like I picked the big loser perk, as we haven't found many other really viable uses for it yet (there was one, mind) and there's way too many sanity-shredding traps-re, the traps I can't heal from. Feh.