Feh. It makes no sense why we have a perk dedicated to restoring HP when it only restores 2 HP, while a Rest can restore an HP and a SAN (the latter being infinitely more valuable and unrecoverable in any other way) and both heal statuses. That annoys me. Like I picked the big loser perk, as we haven't found many other really viable uses for it yet (there was one, mind) and there's way too many sanity-shredding traps-re, the traps I can't heal from. Feh.






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