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  1. #1
    growing strong Pokemon Trainer Sarah's Avatar
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    I think the thing we've gotta remember is that it's not feasible to get a kill rate of 0 here. We were lucky in Serenity Town that we managed to figure it out so fast and that only a few people were killed. Finishing before the kill count gets to 40 = a win here, even if it doesn't feel like it cos lots of people will be dead. Saving EVERYONE or almost everyone is just not how this iteration of the game works and is not a reasonable goal. As long as we get there before that count gets to 40 or the other one to 100% is a win. We should try not to feel too down about it because it can't be helped and is part of the game this time around. I feel like everything is gonna come together at one point and the whole thing will be blown wide open, you know? At least I hope so xD Until then we just keep doing what we're doing. :)
    GCEA


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  3. #2
    Pokemon Trainer Spiderc's Avatar
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    Quote Originally Posted by Pokemon Trainer Sarah View Post
    I think the thing we've gotta remember is that it's not feasible to get a kill rate of 0 here. We were lucky in Serenity Town that we managed to figure it out so fast and that only a few people were killed. Finishing before the kill count gets to 40 = a win here, even if it doesn't feel like it cos lots of people will be dead. Saving EVERYONE or almost everyone is just not how this iteration of the game works and is not a reasonable goal. As long as we get there before that count gets to 40 or the other one to 100% is a win. We should try not to feel too down about it because it can't be helped and is part of the game this time around. I feel like everything is gonna come together at one point and the whole thing will be blown wide open, you know? At least I hope so xD Until then we just keep doing what we're doing. :)
    I 100% agree with Sarah and I think that's because a lot of people are looking at the game from the wrong perspective. It's really not a traditional roleplaying game and it's not even a table-top RPG, it's more like a cooperative boardgame like Pandemic or Flashpoint. In Pandemic you're trying to cure 4 diseases before any one of the diseases becomes too rampant and in Flashpoint you're trying to rescue people from a burning building before it collapses. In both of those games there's a clear win condition (cure 4 diseases/rescue 7/10 people from the building), but multiple lose conditions. At the beginning of the games you have most of the people deal with the initial things that have gone wrong when the game started and then slowly transition people into working towards the victory condition. At the end of the games, often you see the world overrun by disease or the house is basically collapsed, but you win anyway due to hitting the win condition.

    We're still in that initial stage of the game and while there's no initial things for us to deal with like in those two games, we're instead learning about the city and even the game's rules. We didn't know that dropping to 0 sanity caused the Doom Tracker to go up, but now we do so we can easily play around that. Even now we're only an eighth through the game and that's assuming that they're not accounting for our diminishing action economy and that the number of night kills won't decrease as we eventually catch stalkers. I fully don't expect us to make any meaningful progress with our kill count until around turn 20, because there's still a lot that we have to learn. Actually, the one major difference is that as opposed to those other games, this one actually gets easier as time goes on because our suspect list will continue to shrink.

    On a somewhat related note, if people would stop complaining about the size of the game that would be fantastic. The game might be large, but we have a solid amount of time to deal with it and all you're doing is (indirectly) insulting all of the work that's been put into this game. Cooperative games are supposed to feel harsh, because it ends up being that much more rewarding when you finally succeed. And if you lose...

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