I would like to use Diplomacy on Caagu the Numel.
Anyone with Escort may now finish the job.
...Velo... good luck.
I would like to use Diplomacy on Caagu the Numel.
Anyone with Escort may now finish the job.
...Velo... good luck.
Avatar made by Neo Emolga.
Caagu was one of the bystanders who watched your teammate Velo exorcise an Enthraller from whom he thought was a regular citizen. He is clearly shaken as you approach him just outside the police station, where he had given his witness statement to the police force. You see Sequintia speaking with one other resident and meet eye contact with her. She gives you a brief nod and turns back to her interviewee.
"Who are you?" Caagu asks after you approach him. You can see in his eyes that he assumes you are an Emissary, but he appears to be wary and unsure of his judgement. You put his mind at ease by telling him who you are and explaining the details of the Emissaries' mission. He nods his head slowly, his eyelids falling halfway down his eyes as he begins to relax.
"Are you here for my witness statement?" he asks, sounding reluctant to give it.
You tell him that you are here on separate business, and that his help would be of great value to you. He seems interested, albeit maintains his distance as you begin to expand. You explain that the Stalkers are a terribly blight on the city and that he possesses innate powers which would help you accomplish a task that cannot be completed by an Emissary. You assure him that you and your teammates are all highly capable agents of Mew, but there are some things that you need help with. You guarantee his safety and ask that he assist you, for the only way you can rid the city of the evil Enthraller spirits is by enlisting the help of willing and able citizens interested in making Silvercoal a safe place once more.
You don't stop there. Caagu still looks unconvinced, so you begin to delve into stories of the other citizens of this city who have loaned their help to you. Thanks to them, you have now been able to identify one Stalker and eliminate them, making the city automatically safer. You explain that if more citizens like Caagu were to help, the speed of your ability to identify and eliminate the threats would increase significantly. You repeat that his help could make a huge difference.
"A...alright," he mumbles, "I want to help. But I'm only doing it for my friends and family. I don't know you, although you seem trustworthy..." He falls silent and examines his mind, probably thinking over what he saw not an hour ago. "You know what? Of course I'll help. This city needs to be safe, and people like me need to be brave. What do you need me for?"
Caagu the Numel is now Compliant.
You thank him for his cooperation and explain that someone will be with him later in the day to explain what you need from him. He accepts and bids you farewell, explaining he has some things to do before the time comes.
Laura the Umbreon (M: Dark)
Health: 5/5
Sanity: 4/4
Perk: Diplomacy | Learned Abilities: Escort/Protect, Exorcism
Failed Assassinations: 0/2
I'll search Valcon Glassworks (78a) Floors 1-10!
Hey Hunu (the skrelp) mind if I talked to you? I was wondering if you've seen anything suspicious around lately.
Actually, I have some more specific questions for you too. You know Natisha and Min, your two friends, could you tell me a bit about them? Like what sort of things you three do together, and what they do on their own? You see, I recently found a trap set up specifically to target Natisha in the windstone housing complex. Would you know who might have made that?
Another thing, a friend of mine recently discovered a bunnelby who'd been captured in a cage by you and your friends. Did you or one of your friends make the trap the bunnelby was caught in? If you guys did make it, where did you learn to make traps like that? Where did you get the supplies for it? That reminds me, the bunnelby claimed you had threatened them with bleach, could you tell me where or who you got that bleach from?
Anyway, it would be a huge help if you could tell us where the other bunnelbys are. Why did you three trap decide to target and trap those bunnelby anyway?
Escort 71. Caagu the Numel to the Object {Type Conductors: +Fire Type+, +Ground Type+} at (89) Macanan Textile Manufacturing
Last edited by azura evley; 05-15-2017 at 10:48 AM.
VVV DO NOT CLICK ME VVV
🌺🌺
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I ask Areggi the Rotom about recent events, and if he knows anything that could help.
Everyone has a dream that fills their heart. A journey they must take. A destiny to fulfill. As close as your imagination exists a magical place, where wondrous creatures with incredible powers help make dreams come true. It's the world of Pokemon!!"
I will use my First Aid Wizardry upon that unconscious Tsareena at 89b. Hello, beautiful.
Avatar by the incredibly awesome Neo Emolga.
Zigzagoon: Hatch @8,669; Linoone @ Level 100: 8,829
My VPP Stats! - My Prism Stats! - My URPG Stats!
BEHOLD THEM AND DESPAIR!!
GUITAR WARROIR! medeleymedeleymedeleyMOWWWWWWWWWWWWWWWW!
As you head for the seventeenth floor, you can feel in the air that you are about to trigger something important, and something that could help you against the Stalkers. It's an odd feeling, and not one that you have felt before. There is a new sense of hope within you, like a warm wave washing over your skin. This Pokémon's strange appearance in this part of the city combined with the feelings that Sarah and Sam described seem to speak volumes to you. Perhaps, you think, there is more to this Tsareena than you imagined.
You follow the directions Sarah gave you and power into the room, passing the door which was previously locked and you instantly feel an overwhelming spike of terror grip your heart. The swirling mass of dark energy at the back of the room appears smaller than Sarah described, which makes you think whatever power she exerted into it must have worked somewhat to reduce its effects. It still lingers, however, and as you take more steps toward it, you realise just how powerful its pull is. It feels like a sickness brewing in the darkest depths of the underworld; it's like a plague waiting to grip anyone it can weave its tainted energy through. The feeling is nauseating, but you persist, kneeling on your front legs to lean in closer to the Tsareena unconscious on the floor.
You utilise the first aid knowledge that has graced your mind for as long as you can remember, using some salves you brought with you in a pouch combined with your ability as a Suicune to purify water. In this case, you attempt to channel it in such a way that it purifies the shadowy energy still swirling about. As the minutes pass and you begin to feel drained, you can feel the shadow sickness beginning to fade. This motivates you to delve deeper into your work, trying your hardest to find the source and also to revitilise the Grass type physically, as it seems she sustained many bodily wounds as well.
The process you undertook lasts longer than you anticipated, but after a few hours, you manage to dispel the shadow energy completely and tend to all wounds you were able to detect. The Tsareena, whose age seems indeterminate and whose presence in this room surrounded by the dark energy still puzzles you, remains unconscious. You hoped she would wake up, but after waiting yet another half hour, there appears to be no change in her condition. You then decide that the best course of action would be to take her back to the Emissary Quarters. At first you are hesitant, but you figure that if worst comes to worst, you can always use your expert skills to restrain her if she regains consciousness and greets you with hostility.
Ultimately electing to follow your gut, you sling her over your back and leap through the daylight not quite as invisibly as you'd hoped. Regardless, you know that the Tsareena is now safe in your care.
Tazz the Suicune (L: Water)
Health: 6/6
Sanity: 3/4
Perk: First Aid | Learned Abilities: Restrain
Failed Assassinations: 0/2
Search (48d) Floors 31-40 <UNSEARCHED>
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