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  1. #1
    Quote Originally Posted by Morzone View Post
    Raiding party, CHARGE!

    I'll search Vale housing project floors 11-10 (56b). Here's to a useful find!
    Vale Housing Project is not a pretty sight in the daytime, and even less so in the faint moonlight. The shadows cast by the nighttime glare almost gives you the shivers as you walk closer to the building and slip through the main doors. The smell is one of the first things you notice, followed by the sniffs and coughs coming from a small group of residents huddled in a corner. You make your way directly up to the eleventh floor, where you begin your search for the piece of the puzzle Uru suggested was here in his research.

    The twelfth floor brings you a significant sensation of terror. Immediately you know that there is a Stalker related object somewhere around, which makes you feel simultaneously frightened and determined. You begin to look around the hallway as you walk down it, trying to figure out exactly where the source of the feeling is. There isn't much for you to examine aside from potential loose tiles among the floor or the ceiling, which at first makes your search seem a little fruitless, but then you come to a storage room which you almost mistook for another apartment door.

    You creep towards it and try to peer through the keyhole, but inside it's completely black. You try to get the door open with your lockpick skill, eventually figuring out how the mechanism works. The door swings open, and you quietly step inside and close it with your bouquet hands. You look around with your headlamp, immediately feeling the sickening energy radiating from the Stalker item nearby. You open a compartment which houses a broom and a mop with a bucket, and then you see a small stone carving. You reach in and feel the disturbing sensation bleed into you as you pick it up, hesitantly examining what appears to be a trumpet.

    Item [Tragic Trumpet] was added to the Team Inventory.

    You're happy with your find, figuring that this is the only thing you're going to find on these few floors that you have the time to search tonight. Just as you suspected, none of the other floors yielded anything useful, and at the end of the night, you're nearly feeling sick from carrying around the Stalker item. You return back to base, keen to add this item to your collection and get it out of your sight.


    Amia the Roserade (M: Grass/Poison)
    Health: 4/5
    Sanity: 3/4
    Perk: Lockpick | Learned Abilities: Rescue/Escape
    Failed Assassinations: 0/2

  2. #2
    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by The Nonexistent Tazz View Post
    Hitting the hay for sanity points.
    With the sun going down, you decide to give yourself a break and stay at base tonight. Several others seem to be doing the same and you decide to join them. The air is peaceful, the area around the Emissary apartment is quiet and relaxing, and it definitely helps you clear your mind and relax. For a moment, it makes it easy to push aside the dangers of the Stalkers.

    As you lie down in bed, you feel pleasantly warm as you close your eyes and let the ease of sleep come over you.

    Tazz has recovered 1 Point of Sanity.

    You know when you awaken, your mind and body will be fully refreshed. But for now, a relaxing dream that takes you far away from this dark city allows you to clear your head and the threats and horrors that you've seen remain only as far away, nonthreatening memories.

    Tazz the Suicune (L: Water)
    Health: 6/6
    Sanity: 4/4
    Perk: First Aid | Learned Abilities: Restrain
    Failed Assassinations: 0/2
    Last edited by Neo Emolga; 05-31-2017 at 01:13 AM.

  3. #3
    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by Noblejanobii View Post
    I'm still feeling the effects of some of my earlier searches and I need to be prepared for the next possible exorcism.

    So we're taking this turn to rest up to full sanity!
    You decide to spend the night back at base, where at least you know it's safe and you can break free of the dark and deranged threats that are just outside, lurking in the city streets. Tonight, the Emissary apartment feels safe, warm, and relaxing. Many of your companions are spending the night here and their company helps you stay at ease even more.

    As you start to feel tired, you lie down in bed and decide to rest. You've seen many dark and hellish things while in Silvercoal, but as you clear your mind, the screams are muffled into whispers, which then vanish into nothing. The sights of blood, death, and darkness have lost their sting for now and you feel ready to face them tomorrow. You close your eyes, smile, and let the soft ease of sleep take you away, helping to clear your mind and allow you to escape for just but a moment.

    Madder has recovered 1 Point of Sanity.

    Tomorrow will be a fresh new day, and you'll be ready for it.

    Madder the Mimikyu (S: Ghost/Fairy)
    Health: 4/4
    Sanity: 4/4
    Perk: Lockpick | Learned Abilities: Restrain, Exorcism
    Failed Assassinations: 0/2

  4. #4
    Pokemon Trainer Spiderc's Avatar
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    Udipheign seems certain there's something up with Talm so I should probably look into that if nothing else than Udipheign's peace of mind. I don't think we've heard anything about Talm though so I'm not sure what I'll find out... If he is a stalker he's done a good job of hiding his tracks from us at any rate.

    {Investigate: 105. Talm the Throh}

  5. #5
    Quote Originally Posted by Spiderc View Post
    Udipheign seems certain there's something up with Talm so I should probably look into that if nothing else than Udipheign's peace of mind. I don't think we've heard anything about Talm though so I'm not sure what I'll find out... If he is a stalker he's done a good job of hiding his tracks from us at any rate.

    {Investigate: 105. Talm the Throh}
    Working throughout the night, you track down where Talm the Throh lives. With a notebook, a camera, and an audio recorder ready, you prepare everything you need to get as much intel on the Throh as you can. He seems completely unaware of your presence, especially considering you're a ghost type, which makes this process even easier.

    Kames's Investigation into Talm has been initiated.

    Kames the Lampent (S: Ghost/Fire)
    Health: 4/4
    Sanity: 3/4
    Perk: Repair | Learned Abilities: Investigate
    Failed Assassinations: 0/2

  6. #6
    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by LKWayvern View Post
    I'm challenging that AI Chatot to a Rap Battle using my Diplomacy.
    There's a sentence I never thought I'd need to say.

    I'm past patiently waiting! I'm passionately smashing every expectation! Every action's an act of creation! I'm laughing in the face of casualty and sorrow, for the first time I'm thinking past tomorrow!
    You head up to the Macanan Textile Manufacturing Plant, not sure why such as thing as a rapping Chatot AI named "Chatz" even exists, but you smirk to yourself feeling confident about this. You find the upper floors are also filled with machines in complete disrepair and probably aren't ever going to be functional again anyway. Meanwhile, dirty, damaged, and obsolete raw materials and fabrics are in complete neglect around here. It sure hasn't changed very much since Caagu and Katzu came through here.

    You make your way past the door that Caagu had bypassed into the room that had the computer console with the many pipes, wires, and machine parts that you're not familiar with, but figuring that part out isn't what you're here for. You're here for rap-battling!

    As you step into the room, you see the large screen flickers on, seemingly activated by a motion sensor or something along those lines that lets this Chatot know another potential victim has arrived. The hologram of Chatz the Chatot, dressed in a black hoodie, appears before you. The rap beat plays in the background, and like he did with Katzu, he immediately looks down at you, thinking you're not up to facing him either and you're not prepared.

    "All alone I see," Chatz laughs at you. "But that means nuthin' to me, 'cause I'm 'bout to decree until ya down on knees an' all ya down is beg for mercy an' plea. Prepare for ya head to be rattled and slapped because when it comes to the art of the rap I'm the king of that battle so strap yaself in the saddle because ya butt's gonna get whacked with the paddle-"

    You smile.

    "So ya think ya have already won," you retaliate, "but I tell ya don't get much sun for someone made up of nuthin' but zeroes an' ones. So I hate to break it to ya but I ain't gonna fake it for ya that ya think ya hot n' chic like some kind of rap freak but everythin' comin' out of that beak ain't nuthin' but weak."

    He blinks, almost looking insulted. But he definitely intends to continue.

    "Ha, here ya think ya talk rap," he replies, looking sinister, "Ya think it's hot, it's all ya brought an' it's nuthin' but rot. From me to you, go take a nap because it ain't nuthin' but crap. Ya whack, jus' prolongin' a heart attack, and ya think ya'll big money but it ain't nuthin' but dumb an' so funny when ya down on the ground, never found, screamin' but makin' no sound that's where it is, sonny."

    "Ya talk high for a bird that so easily gets struck out of the sky," you reply, looking devious, "Ya ain't so spry because who the hell are you? No clue. Lightin' up dead an' though jus' from a Thundershock from an everyday Pikachu. I'm gonna make one thing clear, I fear, because while ya attack with a Lear I'm puttin' an end to ya career!"

    Chatz starts to look a little nervous...

    "So what ya, ya ain't a dog or a cat" he talks back. "Ya gonna fall flat thinkin' ya'll makin' a comeback but I ain't done, I've only begun, next minute ya know I'll have ya on the run."

    And then you laugh.

    "You sneer, an' I hear," you retaliate, "but the sounds that ya make I can't tell whether they comin' from that ugly beak or out from ya rear. Ya think ya top class, full o' sass, but I'll pass because ya ain't nuthin' but jus' a feathered pain in the ass. Ya'll jus' poor, an' ya'll never be rich like some dead corpse laying dead in the ditch. Now shut down ya switch, ya pathetic glitch, because when it comes to this battle I jus' made ya my bitch."

    With a crippled look of defeat, Chatz stops, the music suddenly goes silent, and he's in a crippled look of being both sad and angry. But he knows when to back off. Oddly enough, a compartment below the holographic screen opens up and you see there's something inside.

    "Take it an'... jus' go away," Chatz mutters, suddenly sounding somber like he definitely didn't enjoy that as much as he was hoping to.

    The hologram turns off and Chatz suddenly disappears. You snicker, head to the compartment, and use your paws to fish out whatever this AI Chatot was hiding. You then pull out what looks and feels like a mask, but it's... terribly grotesque and yet... alluring. It's greasy, black, and horrid, but it keeps seizing your curiosity and desires. You can definitely feel it's of Stalker origin, and while it is disgusting and you want to hate it, it tries to tempt you to covet it. You manage to pull your eyes away from it and you take it with you.

    Item [Mask of Lust] has been added to the Team Inventory.

    You decide to head back to base, feeling a whole lot more confident than you did before.

    Laura the Umbreon (M: Dark)
    Health: 5/5
    Sanity: 4/4
    Perk: Diplomacy | Learned Abilities: Escort/Protect, Exorcism
    Failed Assassinations: 0/2

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  8. #7
    growing strong Pokemon Trainer Sarah's Avatar
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    I'll use the MMC key on the lockbox at (39) Summer's Moon Condominiums!
    GCEA


  9. #8
    Quote Originally Posted by Pokemon Trainer Sarah View Post
    I'll use the MMC key on the lockbox at (39) Summer's Moon Condominiums!
    In the darkness, Summer's Moon Condominiums is easily one of the prettiest buildings in the city. You can tell that it houses relatively wealthy residents in part because of the pristine condition of its exterior. There are a few citizens within view, but none appear to be anywhere near where you know the alcove housing the locked box you're after resides.

    You work your way around the building and come to where you know you need to be, extracting the MMC Key that you found at Uru's workplace. You know that this box is one of two of the remaining places that Uru's research was kept, so as fast as you can, you find the hatch that Velo described and manage to access the locked box. As you open the lid and take a look inside, you find a singular piece of writing that appears to be quite similar to the page found inside the other locked box.



    Object =Uru's Research 1.2= was added to the Team Records.

    You take the piece of research and tuck the box back in, knowing there's nothing else for you to do here. You take the paper back to the emissary quarters to figure out exactly what you can get out of this text.


    Sarah the Archen (S: Rock/Flying)
    Health: 4/4
    Sanity: 3/4
    Perk: Repair | Learned Abilities: Investigate
    Failed Assassinations: 0/2

  10. #9
    ERROR! DOES NOT EXIST! The Nonexistent Tazz's Avatar
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    Hitting the hay for sanity points.

    Avatar by the incredibly awesome Neo Emolga.

    Zigzagoon: Hatch @8,669; Linoone @ Level 100: 8,829

    My VPP Stats! - My Prism Stats! - My URPG Stats!
    BEHOLD THEM AND DESPAIR!!

    GUITAR WARROIR! medeleymedeleymedeleyMOWWWWWWWWWWWWWWWW!

  11. #10
    The Queen of Shaymin
    Noblejanobii's Avatar
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    I'm still feeling the effects of some of my earlier searches and I need to be prepared for the next possible exorcism.

    So we're taking this turn to rest up to full sanity!
    / / / / / / / /
    Avatar by Soggymint
    Double Agents with Suicune's Fire

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