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  1. #1
    Quote Originally Posted by Morzone View Post
    Raiding party, CHARGE!

    I'll search Vale housing project floors 11-10 (56b). Here's to a useful find!
    Vale Housing Project is not a pretty sight in the daytime, and even less so in the faint moonlight. The shadows cast by the nighttime glare almost gives you the shivers as you walk closer to the building and slip through the main doors. The smell is one of the first things you notice, followed by the sniffs and coughs coming from a small group of residents huddled in a corner. You make your way directly up to the eleventh floor, where you begin your search for the piece of the puzzle Uru suggested was here in his research.

    The twelfth floor brings you a significant sensation of terror. Immediately you know that there is a Stalker related object somewhere around, which makes you feel simultaneously frightened and determined. You begin to look around the hallway as you walk down it, trying to figure out exactly where the source of the feeling is. There isn't much for you to examine aside from potential loose tiles among the floor or the ceiling, which at first makes your search seem a little fruitless, but then you come to a storage room which you almost mistook for another apartment door.

    You creep towards it and try to peer through the keyhole, but inside it's completely black. You try to get the door open with your lockpick skill, eventually figuring out how the mechanism works. The door swings open, and you quietly step inside and close it with your bouquet hands. You look around with your headlamp, immediately feeling the sickening energy radiating from the Stalker item nearby. You open a compartment which houses a broom and a mop with a bucket, and then you see a small stone carving. You reach in and feel the disturbing sensation bleed into you as you pick it up, hesitantly examining what appears to be a trumpet.

    Item [Tragic Trumpet] was added to the Team Inventory.

    You're happy with your find, figuring that this is the only thing you're going to find on these few floors that you have the time to search tonight. Just as you suspected, none of the other floors yielded anything useful, and at the end of the night, you're nearly feeling sick from carrying around the Stalker item. You return back to base, keen to add this item to your collection and get it out of your sight.


    Amia the Roserade (M: Grass/Poison)
    Health: 4/5
    Sanity: 3/4
    Perk: Lockpick | Learned Abilities: Rescue/Escape
    Failed Assassinations: 0/2

  2. #2
    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by The Nonexistent Tazz View Post
    Hitting the hay for sanity points.
    With the sun going down, you decide to give yourself a break and stay at base tonight. Several others seem to be doing the same and you decide to join them. The air is peaceful, the area around the Emissary apartment is quiet and relaxing, and it definitely helps you clear your mind and relax. For a moment, it makes it easy to push aside the dangers of the Stalkers.

    As you lie down in bed, you feel pleasantly warm as you close your eyes and let the ease of sleep come over you.

    Tazz has recovered 1 Point of Sanity.

    You know when you awaken, your mind and body will be fully refreshed. But for now, a relaxing dream that takes you far away from this dark city allows you to clear your head and the threats and horrors that you've seen remain only as far away, nonthreatening memories.

    Tazz the Suicune (L: Water)
    Health: 6/6
    Sanity: 4/4
    Perk: First Aid | Learned Abilities: Restrain
    Failed Assassinations: 0/2
    Last edited by Neo Emolga; 05-31-2017 at 01:13 AM.

  3. #3
    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by Noblejanobii View Post
    I'm still feeling the effects of some of my earlier searches and I need to be prepared for the next possible exorcism.

    So we're taking this turn to rest up to full sanity!
    You decide to spend the night back at base, where at least you know it's safe and you can break free of the dark and deranged threats that are just outside, lurking in the city streets. Tonight, the Emissary apartment feels safe, warm, and relaxing. Many of your companions are spending the night here and their company helps you stay at ease even more.

    As you start to feel tired, you lie down in bed and decide to rest. You've seen many dark and hellish things while in Silvercoal, but as you clear your mind, the screams are muffled into whispers, which then vanish into nothing. The sights of blood, death, and darkness have lost their sting for now and you feel ready to face them tomorrow. You close your eyes, smile, and let the soft ease of sleep take you away, helping to clear your mind and allow you to escape for just but a moment.

    Madder has recovered 1 Point of Sanity.

    Tomorrow will be a fresh new day, and you'll be ready for it.

    Madder the Mimikyu (S: Ghost/Fairy)
    Health: 4/4
    Sanity: 4/4
    Perk: Lockpick | Learned Abilities: Restrain, Exorcism
    Failed Assassinations: 0/2

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