Quote Originally Posted by Ladybugclue View Post
IMG_0233.JPG Hmm intriguing, a scull door...

IMG_0233.JPG Well, Ha ha, nice! This is my first thing I found!

Well that's all cool and nice but now I need to get down to business, I know there's another tower around here somewhere...

47a Azure Water towers floors 1-7
The first floor of Azure Water Towers is dark and it's fairly difficult to make out anything. Lights are on here and there, but you deduce that pulling out your waterproof torch is necessary. You hit the button and a column of light spills from the end of your device, illuminating anything you point at. The first floor is relatively empty, and wading down the hallway doesn't seem to reveal anything. You head up the passageway leading to the second floor, and immediately you feel a strange presence.

You paddle forward with caution, using your torch to light your path. The first three apartment doors are insignificant, but the fourth piques your interest. You shine the light through the keyhole then try to open the door, and realise with surprise that it's not locked. You're not quite sure what the reason for this is, but you enter the room slowly anyway, only to gasp at what you see.

The entire apartment has been trashed. Tables and chairs are broken, ornaments shattered, wallpaper torn, and just about everything else you can see is battered or broken. It becomes abundantly clear that there was an immense struggle here, and you can only conclude that whoever lives in this apartment was abducted after a raging fight broke out. You can't help but wonder why nobody had reported this incident, as surely someone would have heard. However, it then occurs to you that sound is significantly dulled underwater. On top of that, if it had happened in broad daylight when nobody else was home, there would have been nobody around to hear it...and you have a suspicious feeling that this could have been the work of a Stalker. Perhaps if it was out of water, there would be a message scrawled on the wall, or blood spatter left behind.

As you're thinking hard about this scene, something draws your attention. Once your eyes find a waterproof painting hung on the wall, you become drawn to it. You inspect the painting up close, then lift it off the wall to find a safe. It looks like the safe's lock can be picked, so you employ your knowledge for picking locks, and go ahead.

Once the door swings open, you are instantly blinded by a light. You recoil, squinting at the object that lies within as its glow dulls. You pull it out and inspect it; it appears to be a gold-embellished metal fragment of a mystical object. You're unsure what it is at this point, but it's long, curved, and looks to be missing other parts. You conclude that if three parts of this object were to be found and assembled, it would create what you can only imagine is a drinking horn.

Item [Irongold Drinking Horn Fragment 1/3] was added to the Team Inventory.

This must have been what the Stalker who tore this room apart was looking for. You assume they took whoever owned this apartment and potentially killed them, but you can't be sure of anything for now. All you know that this is the only object in the vicinity that matters.

Marta the Buizel (M: Water)
Health: 5/5
Sanity: 4/4
Perk: Lockpick | Learned Abilities: Investigation
Failed Assassinations: 0/2