
Originally Posted by
Morzone

Looks like someone else already got around to lockpicking so...
Search: Eclipse hotel exterior (42)
You check out The Eclipse Hotel, which is very fancy and luxurious. The fancy lighting makes it feel very welcoming, though everything is so ritzy that you feel like your money is draining just by looking at it all. Despite that, you can tell many rich Pokémon use this fancy hotel when visiting Silvercoal City, although it seems lately their number of clients has been greatly reduced due to the situation with the Stalkers. The building itself has a very fanciful stone color as it has a great view of the coast.
The outside perimeter seems well-maintained and the walkways offer a nice, tranquil illumination as carefully cared-for shrubs, bushes, and flowers are alongside the paths. Still, while searching along the outside walls, nothing really seems to catch your interest or stand out as alarming.
As you check around the back, when you attempt to use the silver gateway door that leads to the pool area, the latch breaks and suddenly the door gives way, causing you to crash to the ground painfully upon the fallen gate door that was broken off of its hinges.
Amia has suffered 1 point of damage to Health.
Upon getting up and wincing in pain, you look at the fallen gate door and at first, you thought the gate door had been tampered with or vandalized. However, upon closer inspection, you see it was nothing more than a faulty series of screws that weren't secured into the metal support beam the way they were supposed to. The fact the gate door collapsed wasn't intentional and was simply bad construction.
Still in a bit of pain, you look around the rest of the building's exterior, but nothing really seems to catch your attention as being out of place. The rest of the hotel looks quite nice and very fancy, but you can't understand why they were so careless with the assembly of the door gate.
You decide to head back, still looking back at the hotel a bit distrustfully.
Amia the Roserade (M: Grass/Poison)
Health: 4/5
Sanity: 3/4
Perk: Lockpick | Learned Abilities: Rescue/Escape
Failed Assassinations: 0/2
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