
Originally Posted by
Noblejanobii

Destno apartments huh? Well time to send in the clean up crew for scouting!
Madder has decided to search Destno Apartments floors 21-30.
You heed your teammates' warnings about Destno, and although you know that it was founded with good intentions, the general populace doesn't seem to be overly happy. You can tell by the graffiti, some sobbing sounds while you walk past certain apartments, and some of the stories you've heard since arriving at Silvercoal City.
You head straight for floor 21, beginning to work your way up. The constant shouts catch you off guard sometimes, and at one stage, a rather large Oranguru storms out of a room, nearly hitting you as his massive hands swing by. You sneak past the open apartment door, then head up to the next floor.
For a while you find nothing, but upon coming to floor 28, you see an alcove in the wall similarly to the one at Shalerich Apartments, where Ciel found the Tendril Locked Box. You steel yourself as you near it, expecting to feel some sort of damage to your mind, but find to your relief that nothing invades your thoughts. You extend your dark, shadowy arms into the hole and feel around, coming upon what feels like another container. You walk into the alcove, finding yourself in the wall cavity, and dust away some cobwebs around you before taking a look at the box.
This box is bronze and has nonsensical writing scribbled all over it. You can see that it is recent graffiti, but you can't read it. The lock mechanism looks relatively simple, unlike the other box found, and curiously you reach a hand around and begin to tinker. To your surprise your lockpick skills are actually effective for this container, and with renewed confidence, you basically attack the lock with your skill and manage to click it open.
The lid flings off, narrowly missing you before an ë́̂̚xͮͮ̓͏̼̼̮ p̷̠̹̈́̊͐l̸͖̈͋ͪ̀̓̿ͅo͝sionͮ̍͊̎ͮ of spores shoots into your face, and while your head is covered by a disguise, it seeps through the fabric and invades with ease. You stumble back, c͂͌̈͑o͕̥̩͔̰̻u͇͓͉͘ͅg̹͙̰̹̝ͮ͗ͨ͘h̒̈ͬi̠̱̫̭̮̜͡n͏gͩͦ̏ͪ ̞ͧ and choking as the spores begin to t̢̯̣̥̓̆͛ͮ̅̉ a͎̭͂͌̏̄̍ͩ́i̵̥n͖̟͚̤̈́̎̑ͦ͒͗͒͠t̶͙̰̥̝̤̤̪͂͒ ̸̩̘͓͓̋ͭ͛͊ͫ̚yő̗̦̃̔͑̉̋ͭ͝uͪ̌ͬ̿͑͆͞ r̠͓̯͇ͧͤ̓͊ͬ͡ ̖͕͒ͪ̌̆ͬ͘t͔̮̰̹́h̵̥͂̂̈́͊ oug̷̙̝̱͈̮̣̭͑̒ͣ̽ͤ h̩̹͖̬̻̬ͧ̆̉͞t͖͈̠̳͂̋͗ͬs͖̗̙ͨͥ̅͝. You feel closed, s̶̵͢͡͝u͏͡f̸̡͢͝ f̶͟͜͠o̵͏̧c̵̷̵͢ a͜͟t̨̨̛͡i̸͘͘͡n̡̡ g͝͏ for a bundle of seconds before you launch into a fit of coughs and manage to rid yourself of most of the spores.
Madder has suffered 1 point of damage to Health and 1 point of damage to Sanity.
You back away, trying to regain your bearings before coming back to the container with care and peering inside. The trap seems to have cleared, and to your relief, nothing remains behind to further harm you. However, the spores are drilling deeper into your veins, and you feel as if you might be succumbing to their toxins.
Madder has become POISONED.
Disregarding that for a moment, you pull out what lies within, which is a single diary entry. Your eyes light up as you realise that this is the writings of the host that the Enthraller Philter took over, most likely at the time of Philter's appearance.

Object =Philter Diary Entry #2= was added to the Team Inventory.
You begin to feel more toxins bubbling inside you, but you search the two floors above anyway before you slip out of the building and make your way back to the Emissary quarters. By the time you arrive, you have already suffered from effects of the poison.
Madder has suffered 1 point of damage to Health.
Madder the Mimikyu (S: Ghost/Fairy)
Health: 2/4 POISONED
Sanity: 2/4
Perk: Lockpick | Learned Abilities: Restrain, Exorcism
Failed Assassinations: 0/2
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