
Originally Posted by
Morzone

Still working of tips from my fellow emissaries. This time around it's newhill sewage. I'll go search through the sublevels B5-B1 (65a). Wish me luck!
You head to the lower basement levels of the Newhill Sewage Treatment Plant, which, as you imagine, probably aren't going to be the cleanest and most delightfully fragrant places in the city. When you get there, the smell is the first thing that gets you, but you eventually get used to it.
Everything down below from the walls, floor, and ceiling are solid concrete and stone. It's also definitely a pretty dirty place as you imagine considering what the plant deals with on a day to day basis, it's never, ever going to be completely sanitary. It would have to shut down to ever get to that point, and you imagine there wouldn't be a whole lot of Pokémon signing up to be volunteers to sign up for that task of cleaning up the whole place until it sparkles.
The lighting is also dim, some of the bulbs have burned out, the plant only uses what lighting that needs to be used just to basically see the bare minimum. But all around you, vast containers of dirty, smelly, and murky water exist. And you know that it would take weeks to wash off the fecal muck if any unfortunate soul were to accidently trip into one of those massive vats of pure sewage.
Off to the side, you see several maintenance areas that look like they haven't been used in years. The area was supposed to be blocked off, but you see that it looks like someone has been back here and been using the area for something. You take a deeper look around and when you come to a corner, a sudden v̒ͥ̿̑ͯͦ́͢i̧̢͒̂͆s̶̨̄͌i̎̒͂̆ͣo̡ͩ͊̎́ņ̔͐ͧ torments your mind.
Your jaw drops, your eyes roll back, and suddenly you feel like a zombie in a deranged state. You completely f̦̪͇͖͡o̧̠̺̲̩ͅr͚̠͔͕g̢͈e̢̝̰̰t͕̺̝͘ where you are and it seems like the village you're in has fallen under some hideous disease. Thousands of plagued Pokémon are around you, coughing, crawling in weakness, and moaning while all the others are d͆́͊̉̇̎̆ͦͬ̏̓́ͬ͝҉͕͚̩̝̘͕̱͇̭̳͙͙̘̤̰̪͠eͦͯ̎̅̅̎̍ͧ̑ͬ̊ͤ̎̿̔ͦ ̷̹̯͔̖̯̗̱̘ͬ͆͜͡͠a̢̳̬͎͇̞̬̻͎̲̟̟͉͖͗̾ͧ́͛ͨ͂̑̾͗́̚̚̕͘d̊̈́͗̄́ ̲̰̗͓̞̲̳̗̺̤̙͔ͭ̽͌ͨ̌̿̿̆͢.
Amia's Sanity has been reduced by 1.
You gaze upon the dead, and yet, despite rationality, all you think about is a b̧̘̗͎͎̫̭̺̖̝̙̘̘̪͓͓̮̹ͯ͂ͯͯ̓͂̍̈́̅̃̅̋͛ͨͩ͋̃̇̀̕͜͝aͨ̃̍̓ͭͥ̉͌ ̛̬͎̱̝̬͇̹̖̱̮͓̦͔̠̱̱ͣ̊̿͌̍̾̆ͪ͛̎̾͠͝ǹ́̎̉̒ͥͥ̐͛̔̒̿ͥ̐̓ͪ̅͢͝ ̢̡̝̙̥̳͎̙̮̝͚͙̥̯͔͇͜q̍̉̑̎͌ͬͮ̌̔̈́͘͢͏̙͔̝̬̤͕̞̟̗̮̱ũ͋̒̑ͦ̃͆ ̨̫͓͍͔͉̘̙͕̙̯̪̤̟̙̀̉̄ͮͣͦ̋͆̀̀͘͟ͅe̸̡̪̤͍̘̩͔̰̞͍̾͗̋́ͦ̉̏͟͡ͅ ̳t̛̹͔̘̖͉̠͖͉̖̉̄ͮͨ̊͗͊̓̾̾̓ͣ̎ͪ̄̎̑͊̍̕ͅ.
You snap out of it and the burning vision you had to behold stands before you. It immediately gives you the chills and suddenly, out of the blue, an irrational fear of sickness, plague, and pestilence crawls all throughout your spine...
You see that the chamber door has a holder for some kind of spherical object and a cup. The plaque below reads:
Return the Globe of Torment and prepare the offering of pestilence. Or I will simply make a twisted juxtaposition of your soul.
You decide to use some Venoshock poison on the offering cup, and it seems to work. The cup is pulled back into the door and there is an unlocking click sound, but you don't seem to have the Globe that is being requested. You figure you might want to get onto that soon, as while you aren't sure what the "twisted juxtaposition of your soul" means, you're quite sure that can't possibly be good.
Locked Door {Chamber of the Plague: Missing Torment Globe, +Poison Type} #Infernal Presence# (Deals One Damage to Sanity) has been noted in the Team Records.
You decide to head out of there and unfortunately, those visions of pestilence and plague are recalled as you have to endure the smells and sights of the sewage treatment vats down here.
Amia the Roserade (M: Grass/Poison)
Health: 3/5
Sanity: 2/4
Perk: Lockpick | Learned Abilities: Rescue/Escape
Failed Assassinations: 0/2
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