
Originally Posted by
Spiderc

Sounds like there's more things of note at the Balek Manufacturing Plant. I never did finish searching that place so I should go back and sweep another set of floors.
{Search: (48c) Balek Manufacturing Plant (Abandoned): Floors 21-30}
The abandoned Balek Manufacturing Plant looks the same as when you visited a few days ago. Its decrepit state makes you thankful that you are a Pokémon with the ability to levitate, as someone who would have to walk around on the rotting floorboards would surely find themselves falling through to a lower floor at some point.
Knowing you have already searched the bottom sections of floors, you head straight for floor 21, which is just as dark and dank as the other floors you recall visiting. You realise you did not miss this place, even if its eerie isolation gives you a small portion of peace in the quiet of the night. Everything looks relatively similar to the other hallways, rooms and areas of the lower floors, and you find yourself at times accidentally searching a room you have already scoured. You continue up the floors until you find an area on the 29th floor which looks like it had been quite heavily guarded when the factory was in operation. None of the old mechanisms and security appear to be working any longer, but you do come across one thing that catches your attention: a safe.
It's old, looks broken, and you would probably assume it held nothing of import had you not been overcome with a cold, sickly sensation when within a short distance of it. You know this feeling, as it's the same one you suffered when you searched this factory the first time, and wonder what could be within the safe. You try to phase through it, but it appears to be protected by some otherworldly force field. You figure that there is something related to the Stalkers inside the safe, although right now, you simply cannot get in.
Object {Old Safe: +Fighting Type+ / <Lockpick>} was added to the Team Records.
The remaining floor in this sector does not provide you with anything worth recording, so you take note of what you found and return to base for the night.
Kames the Lampent (S: Ghost/Fire)
Health: 4/4
Sanity: 3/4
Perk: Repair | Learned Abilities: Investigate
Failed Assassinations: 0/2
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