
Originally Posted by
Morzone
Raiding party, CHARGE!
I'll search Vale housing project floors 11-10 (56b). Here's to a useful find!
Vale Housing Project is not a pretty sight in the daytime, and even less so in the faint moonlight. The shadows cast by the nighttime glare almost gives you the shivers as you walk closer to the building and slip through the main doors. The smell is one of the first things you notice, followed by the sniffs and coughs coming from a small group of residents huddled in a corner. You make your way directly up to the eleventh floor, where you begin your search for the piece of the puzzle Uru suggested was here in his research.
The twelfth floor brings you a significant sensation of terror. Immediately you know that there is a Stalker related object somewhere around, which makes you feel simultaneously frightened and determined. You begin to look around the hallway as you walk down it, trying to figure out exactly where the source of the feeling is. There isn't much for you to examine aside from potential loose tiles among the floor or the ceiling, which at first makes your search seem a little fruitless, but then you come to a storage room which you almost mistook for another apartment door.
You creep towards it and try to peer through the keyhole, but inside it's completely black. You try to get the door open with your lockpick skill, eventually figuring out how the mechanism works. The door swings open, and you quietly step inside and close it with your bouquet hands. You look around with your headlamp, immediately feeling the sickening energy radiating from the Stalker item nearby. You open a compartment which houses a broom and a mop with a bucket, and then you see a small stone carving. You reach in and feel the disturbing sensation bleed into you as you pick it up, hesitantly examining what appears to be a trumpet.
Item [Tragic Trumpet] was added to the Team Inventory.
You're happy with your find, figuring that this is the only thing you're going to find on these few floors that you have the time to search tonight. Just as you suspected, none of the other floors yielded anything useful, and at the end of the night, you're nearly feeling sick from carrying around the Stalker item. You return back to base, keen to add this item to your collection and get it out of your sight.
Amia the Roserade (M: Grass/Poison)
Health: 4/5
Sanity: 3/4
Perk: Lockpick | Learned Abilities: Rescue/Escape
Failed Assassinations: 0/2
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