I feel that that page is great for learning more about unintended banding; however, I believe that some banding is inevitable. For example, the "Spelunky" character's nose. Before it was "fixed", any "banding" that was apparently there must have been so faint that you really had to look to be able to notice. By removing that one red pixel in the fix, the poster just made it worse: he made the curve look less smooth. I think banding should be avoided at all costs, but simultaneously I feel that if it isn't semi-immediately noticeable and either doesn't harm the piece in any way or even benefits it, you should not pick at those split ends to "fix" it in risk of making it look worse. I also still see one or two cases of banding that the author missed. They're ones caused by anti-aliasing, and aren't too hard to notice.
Otherwise, I love that page.
But I digress! Let's take a looksee...really, my major complaint is that there needs to be a buffer color between the "black" and the cloak's darkest brown. It's a slight difference, but I think it's worth a shot to see how it looks. Also, if you're using a color limit, what is it? If anything if you need to make room for a color, you could try to combine the skin color and the second-lightest flame color.
















Reply With Quote
Bookmarks