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  1. #11
    Quote Originally Posted by Sir Sivelos View Post
    Okay. So I made a sprite recently, named Teraconda. It's a desert dwelling snake that's Ground type. But the thing is, I feel like the sprite isn't good enough. So I tinkered around with the palette and came up with another one I like. Here they are:

    The thing is, I feel like the second one looks too much like Sandile. .3.

    And if you were wondering, I used Arbok's body as a base and then scratched the Head and the little blade on its tail. I just want some criticism on this, so please, tell me what you think.
    In my opinion, it doesn't look like a sandile at all. xD The colours are similar, sure, but its shape is in no way reminiscent of a sandile's. I wouldn't have even related the two had you not brought it up, and even still I can't really see much of a connection. Contrary to Sarah's opinion, I like the first one's colours a lot, and think the brown complements the tan colour. The black belly is good, but there isn't much of a difference between it and the darker brown parts, making it a little hard to discern further down.

    The way you've shaded the body along where the "torso" would be, mostly behind the head/neck part (where it curls around) makes it look flat. I see you've shaded a little bit of tan before the brown (or in the second sprite, before the black) that disappears behind the neck. Don't shade that unless those sprites are meant to be protrusions. I'm tipping it's just stripes, so shade them all with the same intent. Don't treat the stripes differently to the tan parts of the skin. x) The head is good, but it seems a little weirdly shapes in places. Mainly where there seems to be some odd bump where the eye line meets the top of the muzzle...instead of being smooth, there's a lump. It might be something that's meant to be there but it just looks like a fault in the lineart. If you meant for the lines down the front of the body/neck to be separate scales, you could go ahead and shade them with that in mind, and sort of bring some of the lighter shading onto the scales individually, if that makes sense.

    Overall, nice start, but room for improvement. x)


    ~SF.

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