Oh come on. The stupid Mirror has been Mocking me since the beginning of this investigation/Saving the City/world business! I was really looking forward to putting it in its place!Literally
Ugh... FINE. But only because I'm the only one with exorcism and full sanity. I'm still only exorcising who ever is behind that mirror though. Someone better go search that place right away so we can do it all in one go.
I can enter one of the stalker rooms.. I have full stats and security so I at least have a chance of disarming traps. Which one should we do first?
While stalker rooms usually do 3 sanity damage, there is a -1 sanity area effect at the mirror room which might mean a total loss of 4 sanity and therefore mission disclosure...
For the other room we still need someone to deliver the crushed insignia locket to the jewelry repair machine first. That should be pretty safe to do, I would think. Any volunteers?
It would also be good if someone with full stats could deliver the circuitry to the elevator control panel as it's likely we will complete Fen's mission. You then might get bonus sanity which means you could do the mirror room for us...
@The Nonexistent Tazz
Okay, going to change my action now.
Everyone has a dream that fills their heart. A journey they must take. A destiny to fulfill. As close as your imagination exists a magical place, where wondrous creatures with incredible powers help make dreams come true. It's the world of Pokemon!!"
I believe that since Emerald has already taken up the Insignia to the Jewlery Repair, that'll be done by your action and you may immediately deliver it to Nhils's room.
The Morning Chime Motel... Neo is probably not cruel enough to automatically throw us a completely unavoidable -4 Sanity, and at least one of the Stalker Hideouts (or, well, the reveal of Karrasin) did not involve any penalties whatsoever, so the inner sanctums may not be booby trapped. We do still have a narrow bit of wriggle room regarding disclosure, but as there's absolutely nothing we can do about the Morning Chime, i say we'll just have to take the risk and go for it.
Avatar by the incredibly awesome Neo Emolga.
Zigzagoon: Hatch @8,669; Linoone @ Level 100: 8,829
My VPP Stats! - My Prism Stats! - My URPG Stats!
BEHOLD THEM AND DESPAIR!!
GUITAR WARROIR! medeleymedeleymedeleyMOWWWWWWWWWWWWWWWW!
I'm going to put out that both the mirror and and the insignia have been dealing psychic damage. Which means there's a high possibility that whatever is behind the door couldcause panity damage through psychic attacks like the two items needed to open it up. I was immune to it since I'm dark type, so its possible being a type Psychic is weak against (IE Steel) might take less damage. Food for thought, though I wouldn't place all my bets on it. At this point I'd just send someone with Full sanity (And security if available) to tackle it and hope for the best.
Also, I can go and repair the elevator since I have the repair skill.
@Bulbasaur Hey, Eric, do you want to deliver a mirror and a sigil to the Morning Chime Motel and have a chance of witnessing something reasonably interesting, by chance? It would really be appreciated as you have full stats.
Avatar by the incredibly awesome Neo Emolga.
Zigzagoon: Hatch @8,669; Linoone @ Level 100: 8,829
My VPP Stats! - My Prism Stats! - My URPG Stats!
BEHOLD THEM AND DESPAIR!!
GUITAR WARROIR! medeleymedeleymedeleyMOWWWWWWWWWWWWWWWW!
Err, it is the morning.
Uh, technically, if time in Southwarren is twice as long as an earth day, it's actually the afternoon, but, uh, yeah, if you could do that before this round ends (as we have everything in order and all the bits we could disarm *are* disarmed), that'd be awesome.
Avatar by the incredibly awesome Neo Emolga.
Zigzagoon: Hatch @8,669; Linoone @ Level 100: 8,829
My VPP Stats! - My Prism Stats! - My URPG Stats!
BEHOLD THEM AND DESPAIR!!
GUITAR WARROIR! medeleymedeleymedeleyMOWWWWWWWWWWWWWWWW!
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