NOTICE: If you're new to Stalkers RPG and you didn't take part in Season 1 or Season 2 ("Season" sounds cooler than "Round" so I'm using that terminology from now on), it's not a big deal. Everything is explained in the background storyline. And I love seeing new people, so jump on in and don't be shy!
THE WAR GOES ON
The War for Pokémon Souls continues to wage in the shadows. The hellish realm of Abyss and the heavenly realm of Utopia have started to cross the lines over the afterlives and into the realms of the living. However, both sides have been forced to work like assassins to avoid scrutiny and witnesses as their work and battles continue.
It started in the world of Aryia, where demonic spirits known as "Enthrallers" possessed the minds and souls of living Pokémon and corrupted them with twisted renditions of their deepest desires to be used for murder and bloodshed for the dark rituals and infernal work Abyss seeks to complete to plant the evil seeds they need to suddenly engulf once living worlds into dark and hellish corruption. It then continued to Valdyne, where despite Utopia's best efforts to intervene, the war erupted into full ferocity and escalated to the point where the entire world was consumed and destroyed, with both sides taking heavy losses. But once again, the hidden war continues in the shadows. Abyss seeks to continue the dark work it had originally set out to do, and now you must join your fellow Emissaries and put a stop to it. The world of Pokémon world of Barendal has become the target, and Utopia has managed to acquire information that reveals the industrialized town of Southwarren is already under fire.
Unlike before, where Mew was able to contact you, a new anonymous voice has reached out to you in your dreams.
"Will you help? Will you answer the call?"
Sign Up Form
(Details regarding Pokémon size; this will affect aspects of the game!)
S (Small) = 2' and under
M (Medium) = 2'1" to 4'11"
L (Large) = 5' and over
Name: <What name you want to go by>
Pokémon: <What Pokémon you believe you are>
First Chosen Skill: <Select ONE skill from this list:>
- Restrain - You have skills in getting more information out of others, by force if necessary.
- Escort/Protect - You have ways of protecting others and getting them to help you in exchange.
- Exorcism - You have been blessed with the holy power to banish dark spirits and save souls from their hellish grasp.
- Rescue/Escape - You have ways of avoiding serious threats and danger, as well as helping others do the same.
- Investigate - You have a keen eye for details and scrutiny, and know how to secure detailed information.
Perk: <Select ONE perk from this list>
- Lockpick - You possess skills in bypassing locks without the required key.
- Repair - You have knowledge in repairing damaged equipment and restoring ruined objects to normal.
- First Aid - You have medical knowledge and skills in helping others heal from injuries.
- Diplomacy - You have social skills in getting others to cooperate despite communication and personality conflicts.
- Science - You have knowledge of scientific facts and have skills in hacking computers.
- Security - You have acute situational awareness and know how to detect and disarm environmental threats as well as knowledge of security equipment.
((You may read more about Perks and Skills here!))
Emissaries
Lita the Pikachu (S: Electric)
Health: 4/4
Sanity: 4/4
Perk: Science | Learned Abilities: Investigate
Failed Assassinations: 0/2
Madder the Mimikyu (S: Ghost/Fairy)
Health: 4/4
Sanity: 4/4
Perk: Lockpick | Learned Abilities: Exorcism
Failed Assassinations: 0/2
Eric the Bulbasaur (S: Grass/Poison)
Health: 4/4
Sanity: 4/4
Perk: Repair | Learned Abilities: Escort/Protect
Failed Assassinations: 0/2
Carly the Heracross (M: Bug/Fighting)
Health: 5/5
Sanity: 4/4
Perk: Diplomacy | Learned Abilities: Rescue/Escape
Failed Assassinations: 0/2
Laura the Giratina (L: Ghost/Dragon)
Health: 6/6
Sanity: 4/4
Perk: Diplomacy | Learned Abilities: Restrain
Failed Assassinations: 0/2
Pixel the Porygon-Z (M: Normal)
Health: 5/5
Sanity: 4/4
Perk: Science | Learned Abilities: Investigate
Failed Assassinations: 0/2
Sarah the Archen (S: Rock/Flying)
Health: 4/4
Sanity: 4/4
Perk: Security | Learned Abilities: Escort/Protect
Failed Assassinations: 0/2
Sam the Deerling (S: Normal/Grass)
Health: 4/4
Sanity: 4/4
Perk: First Aid | Learned Abilities: Investigate
Failed Assassinations: 0/2
Hope the Alolan Vulpix (S: Ice)
Health: 4/4
Sanity: 4/4
Perk: First Aid | Learned Abilities: Rescue/Escape
Failed Assassinations: 0/2
Julia the Weavile (M: Dark/Ice)
Health: 5/5
Sanity: 4/4
Perk: Repair | Learned Abilities: Exorcism
Failed Assassinations: 0/2
Rusty O'Toole the Lucario (M: Fighting/Steel)
Health: 5/5
Sanity: 4/4
Perk: Security | Learned Abilities: Rescue/Escape
Failed Assassinations: 0/2
Quincy the Victini (S: Psychic/Fire)
Health: 4/4
Sanity: 4/4
Perk: Lockpick | Learned Abilities: Exorcism
Failed Assassinations: 0/2
Arrow the Jolteon (M: Electric)
Health: 5/5
Sanity: 4/4
Perk: Security | Learned Abilities: Rescue/Escape
Failed Assassinations: 0/2
Arrow the Jolteon (M: Electric)
Health: 5/5
Sanity: 4/4
Perk: Security | Learned Abilities: Rescue/Escape
Failed Assassinations: 0/2
Xean the Golett (M: Ground/Ghost)
Health: 5/5
Sanity: 4/4
Perk: Repair | Learned Abilities: Restrain
Failed Assassinations: 0/2
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