
Originally Posted by
Ladybugclue
Let's lockpick that door at 28a!
You head back to the Sandwoods Apartments. It's pretty busy here during the day, but you're not worried someone might notice what you're doing.
You head to Apartment #8. From what you can see, the Emissaries never managed to find the key that goes to this, but you decide to expedite the search and use your lockpicking ability instead. You whip out your tension wrench and get to work disengaging the tumbler mechanism.
The lock itself really doesn't give you too much trouble. You only need to switch picks twice and you're able to get all of the rods held upward before the lock is disengaged.
{Locked Apartment #8 Door: 8 Emblem / <Lockpick>}
Inside, the apartment is rather unsettling. There isn't any furniture, but there's scribble and scrawl all over the walls, ceiling, and floor. You can sometimes make out numbers, however. You then notice that a lot of these numbers actually form words when they're flipped upside down.
You recognize 553590, and you see it quite often. But there are a few others that appear. 7108 appears, and as you look at it from the opposite angle, it spells "boil." And then there's 378806 as "gobble." And then a few times, you see 8075 as "slob."
You search throughout the rooms and it only gets worse. What starts as deranged and macabre black scribble with a marker turns into bloodsplatter with more upside down words as numbers as you walk throughout the other rooms. What really stands out is how on the back wall of the kitchen, you see the entire wall is splattered with black paint, as if someone violently threw a huge black paint can at the wall. You're able to make out three numbers in blood:
805
Sob. Only when you take a closer look, the "0" actually seems to an actual physical object and not just blood like the 8 and the 5. It's a bloodstained ring you can remove from the wall. You take it off, and you realize it bears a striking resemblance to two other bloodstained items that were found earlier...
Item [Bloodstained Ring] was added to the Team Inventory.
You decide to head out and get out of there. This place has creeped you out enough for today.
Marta the Buizel (M: Water)
Health: 5/5
Sanity: 4/4
Perk: Lockpick | Learned Abilities: Investigate
Failed Assassinations: 0/2
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