Page 3 of 5 FirstFirst 12345 LastLast
Results 21 to 30 of 50

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Cheers and good times! Neo Emolga's Avatar
    Senior Administrator

    Join Date
    Mar 2013
    Location
    New Jersey
    Posts
    17,504
    For all those interested, these were the Stalkers of Season 2! This needed to be split into three posts!

    1. Turren the Beartic m - Dirge
    2. Poko the Skarmory m - Embalm
    3. Finichi the Garbodor f - Philter
    4. Gallen the Gourgeist m - Roulx
    5. Sensin the Vespiquen f - Extol
    6. Natisha the Flabébé f - Derange
    7. Hattika the Ninetales f - Annul
    8. Wandon the Octillery m - Tristesse
    9. Kim the Tyrogue m - Ignos
    10. Bhi the Claydol g - Oblivion
    11. Dakku the Audino f - Nightlust

    f = female
    m = male
    g = genderless ("they" instead of "it" because that's insensitive xD)[/font]

    CIVILIAN ITEM LOCATION LIST: (Civilians without Stalker-related items will be removed from this list when all Stalker routes have been completed)
    Spoiler:
    [LIST=1]
    1. Quinton the Floette ♂
    2. Natisha the Flabébé ♀
    3. Udipheign the Drifblim ♂
    4. Suj the Hypno ♂
    5. Zamsi the Flygon ♀
    6. Turbo the Hippopotas ♂
    7. Spimmley the Hippopotas ♀
    8. Dakku the Audino ♀
    9. Mac the Glameow ♂
    10. Pormalu the Arcanine

    11. Sequintia the Pyroar ♀
    12. Tamtor the Shuckle ♂
    14. Fern the Illumise ♀
    15. Reddan the Volbeat ♂
    16. Lephley the Tropius ♀
    17. Penelope the Aurorus ♀
    18. Hunu the Skrelp ♂
    [Industrial Bleach] - Obtained through Mission

    19. Dafaari the Dragalge ♀
    20. Yoff the Cryogonal Genderless
    21. Moore the Pelipper ♂
    22. Zem the Litwick ♂
    23. Jillian the Darumaka ♀
    24. Yun the Carnivine ♀
    25. Cinci the Deerling ♀
    26. Shinki the Lanturn ♀
    [Waterproof Satchel]

    27. Difass the Yamask ♂
    28. Giji the Nuzleaf ♀
    29. Darru the Nuzleaf ♂
    30. Terlo the Nuzleaf ♂
    32. Fynn the Heatmor ♀
    [Flame Orb]

    33. Suinata the Foretress ♀
    34. Nepp the Sableye ♂
    35. Jerome the Scizor ♂
    36. Enassik the Arbok ♀
    37. Mindu the Basculin ♀
    38. Orein the Escavalier ♂
    39. Monty the Dartrix ♂
    40. Solok the Electrode Genderless
    41. Sharley the Whimsicott ♀
    42. Sampson the Snubbull ♂
    43. Sanshi the Mawile ♀
    44. Ihb the Baltoy Genderless
    45. Bhi the Claydol Genderless
    46. Skrux the Steelix ♂
    47. Bere the Typhlosion ♂
    48. Krum the Muk ♂
    49. Shrig the Joltik ♂
    50. Gung the Galvantula ♂
    51. Phei the Chingling ♀
    52. Donnely the Stoutland ♂
    53. Marnie the Mismagius ♀
    54. Rohner the Gible ♂
    55. Wandon the Octillery ♂
    56. Abgrew the Swinub ♀
    57. Ejub the Piloswine ♂
    58. Dominique the Archeops ♀
    59. Caspix the Vanilluxe ♂
    60. Rivier the Nidorina ♀
    61. Bonnie the Nidoqueen ♀
    62. Ilor the Pignite ♂
    63. Rabukan the Druddigon ♀
    65. Hippita the Turtwig ♀
    66. Elton the Grotle ♂
    67. Wador the Lairon ♂
    70. Mag the Slugma ♀
    71. Caagu the Numel ♂
    72. Plana the Gogoat ♀
    73. Maknon the Pancham ♂
    74. Meetrin the Mantine ♀
    75. Giphlin the Xatu ♀
    76. Kinny the Raticate ♀
    77. Kirsh the Larvitar ♂
    78. Naffin the Scrafty ♀
    79. Hem-Li the Drillbur ♀
    80. Ovben the Goomy ♂
    82. Vivanctus the Eelectross ♀
    83. Lora the Kirlia ♀
    84. Carmin the Gothitelle ♀
    85. Charli the Marill ♂
    86. Amber the Castform ♀
    87. Shellia the Gorebyss ♀
    88. Brenne the Honchkrow ♀
    89. Areggi the Rotom ♂
    90. Quei the Hariyama ♂
    91. Hyrer the Tyrunt ♀
    92. Lychee the Scolipede ♀
    93. Mismit the Sneasel ♂
    94. Dart the Quilfish ♂
    95. Queloon the Tranquill ♀
    96. Min the Solosis ♂
    97. Bardroni the Reuniclus ♀
    98. Lillian the Remoraid ♀
    99. Torqueal the Ampharos ♂
    100. Krikle the Roggenrola ♂
    101. Mas the Plusle ♀
    [Cell Battery]

    102. Skikk the Skorupi ♀
    103. Mirad the Drapion ♀
    104. Barnaby the Popplio ♂
    105. Talm the Throh ♂
    106. Blussy the Venomoth ♀
    [Silverpowder]

    107. Pasco the Jigglypuff ♀
    108. Jaxee the Abra ♂
    110. Symbol the Durant ♂
    111. Chahloo the Bronzong Genderless
    112. Rocky the Nidorino ♂
    113. Phontox the Banette ♂
    114. Utab the Bouffalant ♂
    115. Latime the Bergmite ♀
    116. Vern the Machoke ♂
    117. A.J. the Barbaracle ♂
    118. Haime the Surskit ♀
    119. Fleck the Masquerain ♀
    120. Eppiny the Swirlix ♀
    121. Nairek the Maractus ♀
    122. Mustle the Cacturne ♂
    124. Kure the Doublade ♂
    125. Yasma the Vanillish ♀
    126. Wanaloo the Bonsly ♂
    128. [b]Mahyen the Nosepass ♀
    [Sapling Family House Key]



    DIRGE - Turren the Beartic (**FULLY COMPLETED!** Neo)

    Spoiler:
    Backstory

    Turren thinks with the mindset of a scientific researcher in his late 40s. Unlike others of his kind, Turren had more of a passion for scientific research and studies and wanted to work on medicine and medical research to help Pokémon with ailments. However, very often, his failures and shortcomings would drive him to frustration in ways that negatively affected him more than his researcher colleagues.

    DIRGE showed itself to Turren.

    Dirge, seeing a dark opportunity in Turren's frustrations, gently approached Turren and tried to persuade the scientist into his offering of power and knowledge. Turren at first disagreed because as a Pokémon of science, he didn't think such a thing was possible and didn't believe in such supernatural powers. However, Dirge was willing to forgo some death and instructed Turren how to create Vanditol, a breakthrough drug that was able to cure Vilmaria, a Pokémon form of malaria. It won Turren's medical research firm, Rhombus, all kinds of honors and recognition, and as a result, it make Turren a believer in Dirge's dark promises.

    How Dirge twisted Turren's expectation

    At first, Turren thought he would be making more breakthrough drugs for the ailing Pokémon of the world, but he placed way too much faith in Dirge's hands and before he knew it, he didn't even rely on his medical education and experience anymore. Instead, he's been creating some of the deadliest toxins and nefarious chemicals that have become ingestible torture and misery.

    Murder process and signature

    Turren breaks into fits of being a pure mad scientist, using perfectly healthy Pokémon as lab rats for some of the worst monstrous chemicals that Dirge has spawned. These are just a few of his macabre creations:

    Vulcrux - These capsules are not very suspicious in the slightest, but swallowing one will make the Pokémon start having nightmarish hallucinations about becoming in some demonic "Otherworld", often causing them to jump out windows, jump in front of speeding trains, or otherwise throw themselves into mortal danger.

    Goragon - A brown-tinted liquid drug that needs only a few teaspoons to drive a Pokémon to eat themselves. It starts small, causing a Pokémon to start biting and nibbling off small pieces of their own paws or other appendages before ripping off large portions of themselves in deranged, voracious hunger.

    Konflilx - A tablet-based drug that causes the Pokémon's immune system to attack their vital organs. At the same time, the Pokémon physically ages very rapidly, looking like they age by one year every hour, resulting in them being dead in only a few days.

    If the dice lands on Dirge (Doom Tracker post)
    Victims turn up having had their prescriptions replaced with one of Dirge's demonic creations or had a dosage of them added to their food or water. It may not be evident at first, but the sudden, macabre death will be very suspicious.

    Dirge's Stalker Route



    (83b) Rhombus Medical Research Laboratories Floors 11-20
    [DDX Access Chip]

    (84) Calstone Medical Offices
    [J82 Laboratory Card Key]

    (90) Tanihall Plaza
    [Poliwrath Eye]

    (79) Pishter Park (Abandoned)
    [Severed Poliwrath Hand]

    (84d) Calstone Medical Offices Floors 31-40
    {J82 Laboratory Door: Keycard Reader, Retinal Scanner} (Needs [J82 Laboratory Card Key] and [Poliwrath Eye] to open.)

    Access Code Jigsaw Puzzle (Completed Version)
    Link to actual puzzle: =A Shredded Memo=
    (Completion Passcode: Asking me to work without coffee is like asking a mermaid to pedal a bike. Turns into the [Access Code 8891] when successfully completed by any player)

    (67) Metter Machine Shop
    [VEC17 Power Cell]

    (83c) Rhombus Medical Research Laboratories Floors 11-30
    [DDX Access Chip]

    (86) Beldyne Laboratories
    {Locked Medical Room: Missing Access Chip, Hand Scanner} (Needs [DDX Access Chip] and [Severed Poliwrath Hand] to unlock
    =Bloody Research Note=
    [R&D Card Key]

    (83a) Rhombus Medical Research Laboratories Floors 1-10
    {Locked Research and Development Laboratory: Access Code Prompt, Missing Power Cell, Keycard Reader} (Requires [Access Code 8891], [VEC17 Power Cell], and the [R&D Card Key] to unlock.

    Font
    Bloody CRE


    Dirge-Related Graphics:


    (Completed Jigsaw Puzzle)

    Completion Passcode: Asking me to work without coffee is like asking a mermaid to pedal a bike.


    (Found in {Locked Medical Room})


    (Found in {Locked Research and Development Laboratory})
    Reveals Dirge as Turren the Bearctic


    (Wall Scribbles found in the {Locked Research and Development Laboratory})


    EMBALM - Poko the Skarmory (**FULLY COMPLETED** Xanthe)
    Spoiler:
    Backstory
    Poko is a pompous skarmory obsessed with being the best and most successful pokémon in his field. He studied hard and worked himself to the bone to get where he is today, but he fears that it is not enough. Time and again he saw the younger pokémon rise to rival their mentors’ level of expertise, as he did his mentor. The thought disgusts and irks him, and in his older age, his fears of being usurped as his company’s CEO and lead fashion designer haunt him day in and day out. After a very close call when a board meeting nearly saw him overthrown just short of one vote, Poko grew desperate enough to seek out the only thing he could think to do: contact a supernatural being capable of giving him eternal youth in both physical appearance and mind. This way, he could remain at the pinnacle of his career until the end of time. If his mind stayed as young as his body became, then he would never be outmatched by other youthful minds capable of devising fresh, new ideas that rendered him obsolete.

    Poko needed only to call upon a spirit to help him, knowing that he would likely have to trade something for the supernatural being’s service. It was then that...

    EMBALM showed itself to Poko.

    The skarmory, promised youthfulness in both mind and body, was rapt with his new powers. At first he was shocked at how he was forced to maintain it, but over time, he and Embalm became one, and he accepted the price he was required to pay.


    How EMBALM twisted Poko's expectation
    Although Poko believes that he looks younger and feels younger, the demon is incapable of prolonging his livelihood at all. He convinced Poko that the key to youth is drinking the blood of others, which allows him, through the demon’s power, to absorb their youth.


    Murder process and signature
    Victims are taken to Poko’s secret chamber and lacerated in places on their bodies where vital veins are found. Blood is completely drained from their bodies with specialised equipment while they are still alive, until their organs give out and they die. Poko drinks the blood, thinking that each drop contains the remedy for old age.


    If the dice lands on EMBALM (Doom Tracker post)
    Victims turn up with lacerations all over their bodies with the biggest gashes being where their main veins are found, and their blood completely drained. Pokémon are grey from a lack of blood. Embalm will not target pokémon without blood (such as gastly or solrok). Victims are smeared in random places with brown goo. Nobody knows what this means, but the truth is that it's a byproduct of the blood-draining machine and is made up of bodily fluids not classified as blood.


    Embalm's Stalker Route



    [Industrial Bleach] can only be obtained from a Hunu's Side Quest

    (2) Brook Heights Building
    [Spine Fragment]


    (3) The Greendash Restaurant
    #Violent gust, Flying# (Deals 1 point of Health damage)
    =Sick Musings=

    (24d) The Superplex Shopping Center West, Floors 7-8 (Bone Dry Cleaners)
    ((Bone Dry Cleaners)) APPEARS AFTER =Receipt= IS OBTAINED (will be empty/useless drawer otherwise) - {Locked Drawer: <Lockpick> / <Diplomacy>}


    (44) Silvercoal City Fire Department
    [Wing Cuffs]

    (53) Titancross Manufacturing Plant (Abandoned)
    {Huge Steel Door - Broken Electronic Panel: <Repair>}
    [Blood Sample Vial #3]

    (72) Electrical Substation (Abandoned)
    {Blocked Pathway Boulders: +Fighting-type+ / +Steel-type+}
    EMBALM'S DUNGEON. =Receipt= obtained. Blood everywhere!
    {Trapdoor of Sickening: +Steel-type+, +Normal-type+, Cuff slot, Fragment slot, Cola inscription} (Requires [Wing Cuffs], [Spine Fragment], [Industrial Bleach] (which gets poured over the first two).)
    Equipment, evidence, =Skarmory Wall Depiction=.


    (80b) Destno Public Housing Complex, Floors 11-20
    [Blood Sample Vial #2]


    (84c) Calstone Medical Offices, Floors 21-30
    [Blood Sample Vial #1]



    Embalm-related graphics:

    A receipt found in Embalm's dungeon.


    A client list obtained from Elton or a locked drawer in Bone Dry Cleaners.


    The final evidence found in Embalm's dungeon (trap door).


    Embalm's musings about eternal life found after a trap.

    Font
    LMS Bloody Brujah


    PHILTER - Finichi the Garbordor (**FULLY COMPLETED** Xanthe)
    Spoiler:
    Backstory
    Despite being your typical friendly pokémon, Finichi was always treated with some measure of disgust. She would see pokémon calling one another pretty or elegant or cool, but these words were never used to describe her. She was always told that she was “different” or “unique,” but never “awesome” or “gorgeous.” She was stereotyped everywhere she went, told that she would end up working in a sewage plant or being a dish washer. Her confidence dwindled shortly after childhood when she saw cool pokémon drawing all the attention. Poison types were never popular or well loved; it was always the flying types, fire types or electric types. As a trubbish, she was shunned and referred to as trash, garbage or waste. At first she took these as compliments, as that was who she was, but she soon discovered that it was looked down upon. Nobody liked trash. One of her main abusers was Nairek the maractus, who Finichi never resented; instead, she blamed herself for being that way. She thought that when she evolved, she would be cool like the others. But shortly after her adolescence, her evolution did nothing but earn her comments about how inconveniently big she was, and how she was “even uglier.”

    Eventually, Finichi found herself in such a low state that she began to work at the sewage plant after all. She thought it was all that she was good for, and that being away from the general public was beneficial for everyone. However, not long after she began working, she started to see a rather handsome muk around town and wished to meet him. Krum, however, proved to be difficult to approach in his busy, unpredictable schedule as a fire-fighter. She waited for him outside the fire station one night and got the chance to speak to him, but had too much time to herself before he arrived. Her thoughts began to twist and change, and slowly she realised how accomplished and successful he was in comparison to her. She reeked of sewage, looked like a mess and stumbled over every word. She was a failure, a disease to society. She saw passing pokémon looking at her, judging her. Just as Krum emerged to greet her, she turned and fled.

    Finichi felt hopeless, useless, depressed and wishing that she was somebody – anybody – else. She hated her life and herself. All seemed hopeless until...

    PHILTER showed itself to Finichi.

    Philter offered her a solution: she could be somebody else in the eyes of others. Philter would change the way everyone saw her, and she would no longer live as a failure and a loser. Finichi was desperate for someone to help her, so she took the offer without considering the consequences. For Philter, Finichi was easy prey.


    How PHILTER twisted Finichi's expectation
    Philter physically alters the vision of its victims. They see Finichi as something else entirely: a maractus. Before they go blind, that is. The site of a garbodor is welcomed in comparison with the site of a murdered victim. Better yet, no victim would ever blame her.


    Murder process and signature
    After cornering a victim, Philter implants a seed into the victim’s brain (usually through the ear; if the pokémon does not have ear, then the seed will bury itself after creating its own hole). The victim will believe that Finichi is a maractus as their vision is altered, convinced that she always was, but then they go blind within minutes as their eyes are consumed by the seedlike parasite, which then devours the brain internally.


    If the die lands on on PHILTER (Doom Tracker post)
    Victims are found with gangly roots crawling from empty eye sockets. Victims have no brain, and are often with pooling blood. Police suspect a grass type due to the roots and the seedlike parasite.


    Philter's Stalker Route



    Background Details and Stalker Process:
    Spoiler:
    An “anonymous pokémon” (Dominique the Archeops) alerted the police to the fact that a recent victim, who was Dominique’s friend Rusco the Primeape, had been on his way to Dominique’s workplace to surprise her when he encountered a Stalker. After he was attacked, he frantically dialled Dominique’s number and she answered, rushing out of work before her shift was up to try to help him. When she found him just down the street, he was screaming and clutching his head. Seconds before he had died, he looked at her directly, and she saw blood in the place of eyes. Horrified, she stayed with him through his agony as he screamed at her that a maractus implanted him with seeds. He died a horrible death, and though Dominique had contacted the police while he was still alive, they were unable to reach the scene before he died. Dominique was taken in for questioning, her identity known only by Pormalu. The other officers weren’t allowed to know her identity for security purposes; pokémon who knew about witnesses or those who were friends of victims were often targeted, and Pormalu has had to constantly shield his police force from information that could get them killed.

    Pormalu knows Dominique’s identity, but will not reveal it to the players because he cannot let the police force know that he knows her identity. If it is found out, it must be indirectly. So he shows the player a phone log with call times and points the players in the direction of her workplace and assures them that she couldn’t have committed the crime due to certain evidence. He also has a recording of the phone call, so the players know that Rusco's testament that it was a maractus that he saw wasn't hearsay on Dominique's part.

    If the players go to (81) Javelin Manufacturing Plant, they will find a security camera which shows evidence of Dominique working late until she gets a phone call incoming at the same time that the phone log showed a call. She answers, then rushes out of the camera’s range. This evidence is an undisputed alibi for Dominique, backed up by the phone log.

    If the player interviews Dominique, she will be quiet, distraught and unwilling to talk about it. However, she is adamant that Rusco saw a maractus before he died, and is willing to give the players the location of Nairek’s workplace. Dominique and Nairek aren't exactly friends.

    If the player interviews Nairek, she will brush them off and deny any involvement, saying that the players can check with her mate, Mustle, for her whereabouts that night.

    If the player searches her home, (located at (39c) Silvermoon Condominiums), they will find =Incriminating Note= which paints Nairek as Philter. Nairek will get taken into custody if this is reported to the police. She still denies any involvement and is outraged rather than scared. Same with Mustle.

    If the player searches Satia's apartment, (34a) Jetstone Apartments (Floor 3), they will find the photograph of Nairek and Satia, which discredits the mysterious note found.

    *I was even thinking that she could be on death row unless the players could present Pormalu with evidence that she isn't a Stalker, or at least something that gives her the benefit of the doubt. (For instance, finding the first diary entry stating that Finichi has no friends and doesn't like her job--whereas Nairek has heaps of friends and is unemployed.) This could be one of those instances you referred to regarding a sad or happy ending, PLUS if she dies, it would add to the Doom Tracker count.


    10. Pormalu the Arcanine


    (8) Shalerich Apartment Building (Abandoned)
    {Tendril Locked Box: Vine Emblem} (Needs [Vine Key] to unlock)
    =Diary Entry #1=
    (Turns into [Access Code "Feel"])

    (23f) The Anchor Broadcasting Tower Floors 51-60
    [Vine Key]


    (34) Jetstone Apartment Building
    (34a) Floors 1-10
    (Satia's Apartment) =Satia & Nairek Photo=


    (39) Summer's Moon Condominiums (39c) Floors 21-30
    (Floor 30, Nairek & Mustle's apartment) =Incriminating Note=

    (65a-b) Newhill Sewage Treatment Plant
    (65a) Sublevels B5-B1

    =Torn Note 1/2= (Codeword: Use the number you see)
    (Turns into [Access Code 47])
    (65b) Floors 1-10
    =Torn Note 2/2= (Codeword: Remember this number)
    (Turns into [Access Code 33])

    Torn Note 1/2 and Torn Note 2/2 turn into =Torn Note=, then [Access Code 4733]


    (77i) Starwatcher Skyscraper (Abandoned) Floors 81-90, (Abandoned rooftop penthouse)
    {Locked Abandoned Penthouse Door: Access Code #1, Access Code #2} (Needs [Access Code "Feel"] and [Access Code "Better"] to unlock)
    #Poison Gas Trap: Poison# (Deals 2 points of Health damage)
    {Locked Computer Terminal: Four-Digit Code} (Needs [Access Code 4733])
    =Philter Hologram= is shown on computer.

    (80c) Destno Public Housing Complex Floors 21-30
    {Buried Locked Container: <Lockpick>}
    =Diary Entry #2=
    (Turns into [Access Code "Better"])


    (81b) Javelin Manufacturing Plant Floors 1-5
    {Javelin Security Camera #13: <Security>}
    Footage of Dominique working until 44:44:15, when she gets a phone call and runs out of the camera's range.





    Philter-Related Graphics


    Can only be obtained from Pormalu. An email from Satia the Manectric to Pormalu the night/morning she was killed. It was sent mere hours before she was suspected to have died, never turning up to work the following day. (Satia was on Philter's trail, so Philter killed her.)


    A copy of Dominique's phone log from a short time leading up to Rusco's murder. Pormalu gives this to players to compare against the security camera footage to assure them that Dominique is innocent.


    (Found in {Tendril Locked Box})


    (Found in {Buried Locked Container})


    A fake note that Philter wrote to help frame Nairek. It is found in Nairek and Mustle's apartment.


    Photo in Satia's bedroom proving that Nairek and Satia were friends, which contradicts the incriminating note.


    (Completed jigsaw puzzle)
    =Torn Note 1/2= (Codeword: STATE THE NUMBER)
    =Torn Note 2/2= (Codeword: WHAT'S THE NUMBER)


    (Found in {Locked Computer Terminal})


    Font
    Shoguns Clan


    ROULX - Gallen the Gourgeist (**FULLY COMPLETED** Xanthe)
    Spoiler:
    Backstory
    Gallen has long been a starving artist. His love for art has driven him since he was a pumpkaboo, drawing circles in chalk on concrete. His art has always been underappreciated and rarely bought, even when he displayed his work in gallery after gallery. His style was simply not well received, and other artists thought him strange. Gallen was upset at his lack of success, but he blamed no individual; he was just upset at himself for failing to fulfil his dream.

    As years passed, Gallen found himself lacking motivation. He had gotten a regular job and had a boring life, and rarely painted. He wanted to kickstart his painting career again, but after going so long without creating any proper art, he lacked inspiration and drive. Just as he wondered what he could do about his trying to revive his failed career...

    ROULX showed itself to Gallen.

    The demon who dubbed itself Roulx dangled success before Gallen’s eyes. At first he thought it was a mere trick being played on him by other ghost types, but then came to realise that this was a magical being. He doubted he could trust this creature, or that it would give him what he desired, but he was quickly proven wrong when this creature showed him visions beyond anything he could imagine, giving him a spurt of inspiration. He once again painted, and this time it was better than anything he had painted before. When he brought it to a local market, it was snapped up instantly and bought for over 1,000. Shocked, Gallen began to believe in Roulx and allowed it to begin taking over him when he needed inspiration.

    Gallen is still blissfully unaware that he’s a Stalker. He’s had his suspicions, but he is absolutely sure that he is not a Stalker. So sure that he will even deny it if presented with undisputable evidence.


    How ROULX twisted Gallen's expectation
    Gallen expected to be blessed with infinite inspiration which magically makes his artwork amazing. Realistically, the demon uses illusion to trick every pokémon to think that Gallen’s paintings are amazing, even though in reality they are gruesome recreations of his kills. These kills are his “source of inspiration” and happen while he is unconscious and completely taken over by his Stalker. He paints as himself, returned to his senses. He also sees what other pokémon see.

    The PLAYERS see the paintings for what they really are: gruesome, disgusting, and a spitting image of each kill. However, EVERY NPC including Gallen will see an illusion instead; a beautiful, amazing picture. In Gallen’s eyes, the demon wasn’t lying, but to the players, it’s clear that he was played.

    Since teaming up with Roulx, the demon convinced Gallen to remain in the shadows about his true identity as a painter. He instead hides behind the alias of Oxlur the Luxray, a talented artist who lives outside of Silvercoal City whose artwork is currently on display at the Grande Gallery. Even if asked about his career, Gallen will not reveal that he is a painter. He agreed to go along with Roulx's idea because he believes he would be in the spotlight as a famous celebrity if he was discovered, which he would very much dislike, as he is reserved and private. Roulx's plan was obviously to point the finger away from Gallen at all, especially given that Oxlur is an anagram for Roulx (pointing the finger to an imaginary pokemon).


    Murder process and signature
    Victims are paralysed by the song Roulx hums. They are then posed in a particular manner and remain this way as a part of the cursed tune, which can only be broken when someone else touches the victim’s frozen body. Sometimes, to prevent the pose from collapsing, the victim is strung up with rope. They are then slit vertically down the centre of their bodies. Guts spew out, creating quite the mess. The victim sometimes dies of shock, and other times of blood loss, pain, or failing vital organs.


    If the dice lands on ROULX (Doom Tracker post)
    A victim will be found posed somewhere with their bodies slit down the middle. The victims can sometimes be standing, their bodies resolute until touched. When touched, the bodies will lose all muscle tension and flop. All die with wide eyes and a look of pure terror etched onto their faces.

    Roulx's Stalker Route




    Shrine of Perpetual Suffocation
    At the bottom of the (45) Silverbay Coast rests a stone shrine modelled after the head of a Lanturn. This used to be a symbol for the underwater dwelling pokemon whose space in the sea was preserved just for them, hence perpetual suffocation, which alludes to non water-types drowning. The Lanturn's eyes have been stabbed out, which looks to be recent vandalism. Lining the base of the giant head is a ring of stone with ten empty holes in them, each about the size of a baseball. It appears that placing all ten required objects in each slot will trigger something.

    NOTE: All ten lanterns require different types to light them and make them active. All indicated types below are NOT required to collect the item; they are required to active the lantern once it has been placed into its respective slot.
    Aqua Gear must be acquired to access this area, OR the player must be a +Water Type+.

    (45) Silverbay Coast
    {Shrine of Perpetual Suffocation, {x10 +Lantern+ Slots}} (x10 Lanterns required, +Listed Types Required to Activate+)
    {Milotic: <First Aid>}
    =Bloody Word Search= (Must be completed)
    {Gate of Imagining: Empty Vial, Circular Indent, Electrical Socket} (Requires [Silverpowder], [Flame Orb], [Cell Battery])
    [Glowing Toothed Dagger]

    (1c) Sunspot Apartment Tower, Floors 21-30
    [Silent Lantern] +Psychic-type+


    (6a) Whitehall Apartments, Floors 1-10
    [Jeering Lantern] +Fairy-type+


    (20b) The Cloudrise Tower, Floors 11-20
    [Bitter Lantern] +Ice-type+


    (26b) The Skymark Building, Floors 11-20 (Star Solutions Marketing)
    [Searing Lantern] +Fire-type+


    (35f) Brookheights School, Brookheights Plaza)
    [Frantic Lantern] +Bug-type+


    (37c) Sentarix Corporate Office, Floors 21-30
    [Weeping Lantern] +Grass-type+


    (42a) The Eclipse Hotel, Main Lobby, the Golden Seaking Restaurant, Floors 1-10
    [Screeching Lantern] +Dark-type+


    (56c) Vale Housing Project, Floors 21-30
    [Entombed Lantern] +Ground-type+


    (62b) Calstan Power Plant (Abandoned), Floors 1-10
    [Haunting Lantern] +Ghost-type+


    (74a) Starbelt Manufacturing Plant (Abandoned), Sublevels B3-B1
    [Drowning Lantern] +Water-type+





    Gate of Imagining

    The Gate of Imagining resides within the Shrine of Perpetual Suffocation at (45) Silverbay Coast. In order to access it, players must have used <First Aid> on Yusset the Milotic and obtained the =Bloody Word Search=. They must then complete the =Bloody Word Search= and scan the completed version under an scanner, which analyses the pattern of the crossing lines. Three slots will open up, following an inscription reading:

    That which gives its essence to all life does not breathe with other elements. Unearthing the keys achieves nothing without the means.

    Translation: "Lol you can't bring fire, electricity and powder underwater. Even if you find the three needed items, you can't bring them underwater unless you have a bag."

    (45) Silverbay Coast
    {Shrine of Perpetual Suffocation, {x10 +Lantern+ Slots}} (x10 Lanterns required, +Listed Types Required to Activate+)
    {Milotic: <First Aid>}
    =Bloody Word Search=
    {Pattern Scanner} (Requires completed =Bloody Word Search=)
    {Gate of Imagining: Empty Vial, Circular Indent, Electrical Socket} (Requires [Silverpowder], [Flame Orb], [Cell Battery])
    [Glowing Toothed Dagger]

    26. Shinki the Lanturn
    [Waterproof Satchel]

    32. Fynn the Heatmor
    [Flame Orb]

    101. Mas the Plusle
    [Cell Battery]

    106. Blussy the Venomoth
    [Silverpowder]






    Mural of Torment:

    The Mural of Torment is a large painting scribbled on the outer wall surrounding the Anchor Broadcasting Tower property. Parts of the wall crumble when the player bypasses the electronic panel and inputs the "ROULX" codeword received from the =Salvaged Painting=.

    (23) The Anchor Broadcasting Tower
    {Mural of Torment: Electronic Panel <Security>, Codeword Input} ([ROULX Codeword]), =Taunting Wall Graffiti=
    #Crumbling Wall, Rock# (Deals 1 point Health damage)
    [Severed Smeargle Tail]






    Door of Deception

    The Door of Deception is located at (95a) Grande Gallery, Basement Floors. At first, players have to get passed Mangled Gate which requires <Repair> AND [Slaughter Key]. Once opened, the gate shows the way down a very long, dark spiral ramp (rather than a staircase). The walls are not concreted and are just dirt, as if it was recently burrowed through. At the base of the twisting ramp is an Underground Bunker which requires [Slaughter Key]. It can be used in the same turn, though, as the player already has it.

    The bunker door, which is just a giant hunk of metal, swings slowly open to reveal absolutely nothing suspicious. There are canvases, spare furniture, art supplies, and even a drawing space. Just when the player is about to leave, a strangely stacked set of furniture catches their eye. It looks like a deliberate pile which was carefully constructed. The player removes the furniture and a big metal door is revealed. It emanates a creepy vibe and has several colours of paint slashed across it. Suddenly the player recognises the pattern: it's the same pattern that can be seen after completing the Bloody Word Search. This is Roulx's secret door!

    There is a life-size raised engraving of a Smeargle protruding from the door. It looks horrified, as if it's staring death in the face. The place where its tail should be is indented, indicating that there should be a Smeargle tail-shaped object placed in here. A large slot is situated in its chest, digging into the door at a downward angle--as if someone should be plunging a knife into its chest at an angle. Above the Smeargle, there is text that reads: "Only the sweetest of deception can coax a subject into submission." If the players have the [Soothing Honey] they will "know" that it needs to be smeared across the Smeargle.

    (92d) Dakin Apartment Tower, Floors 31-40
    [Soothing Honey]


    (10b) Patriarch Stadium (Abandoned), Stadium Pavilion
    {Enraged Cherubi: <Diplomacy>}
    =Salvaged Painting= (Codeword: The truth will never leave you alone) (Completed version HERE)
    [ROULX Codeword]


    (39a) Summer's Moon Condominiums, Floors 1-10
    {Secured Electronic Vault: +Dragon-type+, <Science> / +Electric-type+, <Lockpick>}
    [Slaughter Key]


    (23) The Anchor Broadcasting Tower
    {Mural of Torment: Electronic Panel <Security>, Codeword Scanner} ([ROULX Codeword])
    #Falling Boulders, Rock# (Deals 1 point Health damage)
    [Severed Smeargle Tail]


    (95) Grande Gallery
    (93a) Basement Floors -1-0
    {Mangled Gate: <Repair>, Slaughter Slot}
    #Giant Roots Trap, Grass# (Deals 1 point of Health damage)
    Underground Bunker (not suspicious at first...) {Door of Deception: Knife-Shaped Groove, Smeargle tail engraving, Honey-related Inscription} (Requires [Glowing Toothed Dagger], [Smeargle Hair Paintbrush], [Soothing Honey]
    All of Roulx's secrets!


    ROULX-related graphics

    A dead talonflame painted after his first kill. It is nothing compared to the gruesome images he now paints.


    A word search that Roulx designed. Upon completion, it unlocks part of his Stalker route. Completed version here.


    A completed puzzle with a riddle on it. The answer to the riddle is Roulx, which turns into [ROULX Codeword]. Jigsaw Here. Codeword: ROULXXERNEAS


    Wall scribbles at the Mural of Torment.


    Font
    Ghastly Panic

  2. #2
    Cheers and good times! Neo Emolga's Avatar
    Senior Administrator

    Join Date
    Mar 2013
    Location
    New Jersey
    Posts
    17,504
    IGNOS - Kim the Tyrogue (**FULLY COMPLETED** Xanthe)
    Spoiler:
    Backstory

    Kim: Around 16 (not literal years). Has anger management issues supposed to have come from the fact that his mother was murdered by his father when he was young, and has since been in foster care. He is set off very easily. Used to get into fights with other kids because they found it fun to provoke him. He's good at fighting, which meant that if he was picked on, he was more than capable of defending himself. But sometimes he would take it too far and end up beating them unconscious, which quickly spread around his school. Nobody tried to pick on him anymore, but his anger issues did not subside, and sometimes he would beat up his peers (older or younger) because he thought they were making fun of him (when really they would be whispering about a concert, or a maths equation, or something unrelated). This got him into serious trouble. He would get detention after detention, until one day he ended up knocking the detention teacher unconscious. She was nearly killed because he took it too far, blinded by his emotions of fury and sorrow. The security guard ended up stopping him when a student alerted him to Kim's abuse, and Kim was subdued and taken into custody. When he realised what he did, he was remorseful, distraught and in fear of himself.

    He dropped out of school and tried his hand at a trade, but again and again he would get into trouble. When he tried to atone for his past mistakes, nobody would forgive him because they saw him as a bully and a psychopath. Until...

    Ignos showed itself to Kim.

    Ignos, taken from ignosco in Latin which is "forgive, pardon, excuse," is a demon from Abyss who promised Kim that, by working together, it could help his victims and enemies forgive him for his acts. He was desperate for redemption, and nobody was willing to help him...until now.


    How Ignos twisted Kim's expectation
    Ignos initially helped Kim go after those who he wishes forgiveness from, but after only two murders, the demon's obsession with forgiveness made it start to seek out those it thought had "sinned," wanting them to beg for forgiveness instead. Kim now kills those who have sinned, wanting them to 'repent' by giving up their lives.


    Murder process and signature
    Victims are captured and taken to a torture chamber. When they refuse to admit their sins and repent and insist that he's crazy, he starts to inflict wounds on them in an effort to get them to comply. The torture process lasts for up to 24 hours, by the end of which the victim is always begging for repentance. Little do they know that repentance is death. Kim beats them to death, usually caving in their skulls (or for an irregular pokemon like staryu, crushing their gem) while the rest of their bodies are bruised, battered and clearly tortured. They always turn up within 24 hours after they are captured, found wearing a mask which initially hides their caved skulls (I mean, the pooling blood is a dead giveaway but you know). There are seven types of masks--one for each sin. They are obviously put in the mask that Ignos believes relates to their sin.


    If the dice lands on Ignos (Doom Tracker post)
    Victims turn up after having gone missing, wearing masks relating to their sin with the name of the sin carved into their bodies somewhere. The rest of their bodies show clear severe torture marks. (Usually nobody notices the victim going missing until hours later and sometimes search parties have been sent out, but no victims have ever been found before they show up.) To avoid time complications, the pokemon went missing hours before the events of the Doom Tracker post.

    Ignos' Stalker Route



    (63) Silvercoal City Correctional
    [indent]{Correctional Tunnel Network: Ashen Path, Torn Path, Spoiled Path, Neurotic Path}
    [indent]{Torn Path: Seven Missing Heads} (All [Masks] required spelling LEGPAWS with first letters)
    Lair of Sinners - [Rite of Abstinence], [Screaming Crown Half 1/2]
    #Intense Headache# (Deals 3 points Sanity damage)
    {Neurotic Path: Archaic Console reading "INPUT RITE COMMANDS"} (Requires [Rite of Abstinence])
    =Spot-the-Sins= (becomes [25 Code])
    #Intense Pain# (Deals 2 points Sanity damage, 2 points Health damage)
    {Blistering Path: Archaic Console reading "INPUT CODE"} (Requires [25 Code])
    =Sin Curse Crossword= (becomes [Incriminating Admission] when completed), [Screaming Crown Half 2/2]
    #Intense Headache# (Deals 3 points Sanity damage)
    {Ashen Path: Giratina Engraving: Missing Crown} (Requires [Screaming Crown Half 1/2] and [Screaming Crown Half 2/2])
    [indent]{Store Room: Archaic Console reading "INPUT ADMISSION"} (Requires [Incriminating Admission])
    [indent]=Class Photo=

    |SP4| Purity Oil


    Torn Path

    Requires the Seven Sins Masks; [Mask of Lust], [Mask of Envy], [Mask of Gluttony], [Mask of Pride], [Mask of Avarice], [Mask of Wrath] and [Mask of Sloth]. An underground tunnel leads to giant doors with the following inscription:

    Value only a letter preceded by none. First comes the brace; on it we stand. Second comes wild hands; with them we work.

    The first sentence refers to the first letter of each mask being relevant. The riddle tells that the masks must be arranged as LEGPAWS in order to enter. Brace = leg; animalistic hands = paws.

    The doors open to reveal the main lair where Ignos conducts his murders and torturing. [Rite of Abstinence] and [Screaming Crown Half 1/2] can be found here.




    (93) Uniper Hovercraft Hangar
    {Undiscovered Comfey body: <Science>}
    =Path to Redemption Maze= (Becomes [Path to Redemption Maze Solution])


    (89c) Macanan Textile Manufacturing, Floors 21-30
    #Craggy projectiles, Rock# (Deals 2 points of Health damage)
    +Fire-type+, +Ground-type+
    {Argumentative AI: <Diplomacy>}
    [Mask of Lust]


    (87e) OmniCore Engineering Complex, Floors 31-40
    #Quicksand, Ground# (Deals 1 point of Health damage, 1 point of Sanity damage)
    +Rock-type+, +Electric-type+
    {Door of a Thousand Chains: <Lockpick>} (Deals 1 point Sanity damage for taking hours)
    [Mask of Gluttony]


    (73c) Inspiration Inc. Chemical Plant (Abandoned), Floors 6-10
    #Perpetually Hot Branding Irons, Fire# (Deals 2 points of Health damage)
    +Dragon-type+, +Fairy-type+
    {Disassembled Sentry Bot: <Repair>}
    [Mask of Pride]


    (59c) Silvercoal City Courthouse, Floors 11-15
    #Fierce slicing winds, Flying# (Deals 2 points of Health damage)
    +Steel-type+, +Fighting-type+
    {Wall-mounted scanner: [Path to Redemption Maze Solution]}
    [Mask of Sloth]


    (55c) Seventy-One Manufacturing, Floors 21-30
    #Frayed wires, Electric# (Deals 2 points of Health damage)
    +Water-type+, +Poison-type+
    {Incomplete chemical formula: <Science>}
    [Mask of Envy]


    (50c) Blackbridge Industrial Plant (Abandoned), Floors 16-22
    #Mite Infestation, Bug# (Deals 1 point of Health damage & 1 point of Sanity damage)
    +Normal-type+, +Psychic-type+
    {Incomplete healing solution: <First Aid>}
    [Mask of Wrath]


    (48d) Balek Manufacturing Plant (Abandoned), Floors 31-40
    #Frosty Stalagmites, Ice# (Deals 2 points of Health damage)
    +Grass-type+, +Flying-type+
    {Valhalla Hack-Proof 9000 Terminal: <Security>}
    [Mask of Avarice]





    Neurotic Path

    At the end of the tunnel there is a very old, ancient console which looks primitive but still functional. The screen is completely green except black capital letters reading "INPUT RITE COMMANDS." The console requires the [Rite of Abstinence] obtained from the Torn Path. When input, the console will trigger the wall to vanish and inside the room will be =Spot-the-Sins= which can be completed by the players to reveal [25 Codeword].




    Blistering Path

    At the end of the tunnel there is a very old, ancient console which looks primitive but still functional. The screen is completely green except black capital letters reading "INPUT CODEWORD." The console requires the [25 Codeword] obtained from the Neurotic Path. When input, the console will trigger the wall to vanish and inside the room will be =Sin Curse Crossword= which can be completed by the players to reveal [Incriminating Admission]. [Screaming Crown Half 2/2] is also found here.




    Ashen Path

    This is the final path and can only be accessed once the other paths have been completed. There is a giant door at the end of the tunnel with a giant engraving of a Giratina on it. The giratina looks menacing and foreboding. It is also missing its golden crown-thing, and requires [Screaming Crown Half 1/2] and [Screaming Crown Half 2/2] obtained from Torn Path and Blistering Path respectively.

    The player is then led to a store room which can only be opened with the [Incriminating Admission]. This will lead them to a =School Photo= which, when turned over, has Kim's confession on the back.



    Ignos-Related Media

    Maze to be completed. Answer is here for reference. Is called =Path to Redemption Maze=, and turns into [Redemption Pattern] when completed, to be used to access a room containing the [Mask of Sloth].


    Word search revealing what species Ignos is. Turns into [Incriminating Admission] and can be used to open the Store Room in Ashen Path. Answer here.



    Spot-the-Sins. Riddle is "How many instances of sin can be found?" and the answer is 25. Turns into [25 Codeword] and is to be used to open Blistering Path. Answer here


    The back of a school photo that has a tyrogue circled. This is found at the end of Ashen Path and is confirmation of Ignos' identity.

    Font
    Tibetan Beefgarden


    OBLIVION - Bhi the Claydol (**FULLY COMPLETED** Neo)
    Spoiler:
    Backstory

    Bhi, a retired store clerk that never accomplished its dreams of one day owning its own store, had grown old, tried, worn-down, and desired to do something more with the limited amount of time it had left. Problem was, not knowing when it would die bothered him. It wanted to foresee what was to come.

    Ihb, a Baltoy that is essentially Bhi's grandson, has been living with Bhi as its father has to commute all the time for work and its mother was killed in a hover train accident. Ihb tries to interact and get a better relationship with its grandfather, but the love isn't there. While Ihb tries to be open and doesn't mind appearing to be humorous at times at its own expense, Bhi thinks the Baltoy is up to something.

    In any case, Bhi was hoping to work out how much time it would have left before death claimed its life.

    OBLIVION showed itself to Bhi.

    Oblivion offered to give Bhi some insight into the future and even the futures of others. He described it as a "sight beyond sight" and expressed how much time could be an enemy to the living. Bhi trusted this dark spirit's knowledge of time and death and decided it essentially had nothing left to lose in its old age.

    How OBLIVION twisted Bhi's expectation

    At first, Oblivion allowed Bhi to see several seconds into the future, figuring it would be easier for the Calydol to understand and grasp this power with simple but effective exercises at first. Then, it was amplified up to a few days. Oblivion tricked Bhi into thinking it was learning quickly despite its old age. Then, Oblivion allowed Bhi to see at least a week into the future. And that prediction was Ihb would be struck and run over by a hovercraft and would die. Oddly enough, Bhi didn't actually care about Ihb's expected fate. It was more curious and more interested in the growth of its own prediction powers.

    Just hours before the incident was supposed to happen, Oblivion cut off Bhi's powers, terminated its eyesight, and made the Claydol completely blind. The prediction never came to pass, either. Much to the Claydol's agony, it has to rely on Morse Code beeps and Braille. Meanwhile, to hide the truth from Ihb, Bhi continues to lie and make Ihb the Baltoy believe Bhi is learning and using a computer language like binary, only this involves dots and dashes. As a result, Ihb believes this to be true, despite the lack of computers in Bhi's house.

    Murder process and signature

    Bhi smothers its victims with anything thick and black from black paint, oil, tar, or anything along those lines. This allusion points toward these victims being consumed by the void, and in a similar sense, hints at Bhi's blindness in a "if I can't see them, then no one else should" kind of way.

    If the dice lands on OBLIVION (Doom Tracker post)

    The victim Pokémon will be found dead smothered in some thick, black substance all over their body. They're usually not so easily found, as they are usually covered with so much black goop that it almost makes them unidentifiable as a Pokémon's body. Cause of death is very difficult to figure out, but the actual cause is asphyxiation. Bhi smothers their head and throat with a black bag before proceeding to dump whatever black goop it has on hand.

    Font
    Fascination


    Bhi's Stalker Route



    Bhi/Oblivion's Stalker Route is relatively simple compared to the other Stalkers and is mainly geared around solving Braille, audio, and Morse Code puzzles. Bhi is older and is very unreceptive toward technology, so a lot of his clues and graphics look older.

    Bhi's Route can be divided into three parts based on the three glass eyes needed to enter the Shadow Hall. They resemble Pokémon birds of prey that would have keen eyesight.

    Path of the Eye of Staraptor

    To access the {Rusted Storage Container: Five-Letter Lock}, there are two audio clips that link to this container. Both audio clips are reversed, which will sound weird to the players until they try reversing them. At least someone on the team should be able to figure this out.

    The first audio clue gives the locations of the three eyes, which will help them find . While not necessary, it is helpful to the players if they happen to find it before they find the container.

    The second is the five-letter codeword: DEPTH.

    (11) Silvercoal News Stand and Bookstore (Abandoned)
    Audio Recording 1 (Audio 1 of 2)

    (14e) Good Morning Sunshine Cafe (Abandoned)
    Audio Recording 2 (Aduio 2 of 2)

    (17) Silvercoal City Metro Station East
    {Rusted Storage Container: Five-Letter Lock}
    [Eye of Starraptor]



    Path of the Eye of Braviary

    Compared to the other two paths, the [Eye of Braviary] is super simple. In a way, it uses reverse psychology to throw off the players into thinking the other two eyes might be just as easy or there's some kind of catch to this one.

    (15b) Silvercoal City Police Station Floor 4
    [Eye of Braviary]



    Path of the Eye of Pidgeot

    The Eye of Pidgeot is definitely the hardest eye of the three. If the players find the audio clue for the locations, the only thing they'll find out is the location of the {Warped Door: Vacant Scrawl Hole Left Half, Vacant Scrawl Hole Right Half, <Security>}, which is also booby-trapped with a Sanity-damaging #Warped Visage#. The players have no choice, they have to disable it with the Security Perk. They also need both halves of the Scrawl Token, which doesn't deal Sanity damage, but is very unsettling to see a metallic token with nothing but psychotic scribbles. The Right Half of that same token is also not an instant-find either. They need to find it in a Rusted Cabinet first.

    As storyline background on the Warped Door, it was scribbled on by Bhi shortly after becoming blind. It captures his agony and frustration in a very dark and unsettling way to anyone who has the eyesight to behold it. Because it was also Enthraller-induced, the Sanity-damaging effect comes into play and causes very unsettling visions (and not-so-friendly visits from Aglome Oen/Erif Senucius).

    (30a) Silvercoal City Library Floor 3
    [Twisted Cross Key]
    =Library Braille Note=
    =Braille Printer=

    (5c) Ironrock Apartments Floor 22
    [Scrawl Token Left Half]

    (10c) Patriarch Stadium (Abandoned) Stadium Concession Area
    {Rusted Cabinet: Twisted Cross Emblem}
    [Scrawl Token Right Half]

    (73a) Inspiration Inc. Chemical Plant (Abandoned) Sublevel B4
    {Warped Door: Vacant Scrawl Hole Left Half, Vacant Scrawl Hole Right Half, <Security>}
    #Warped Visage# (Deals two damage to Sanity)
    [Eye of Pidgeot]



    It all comes together...

    (75a) Dovac Foods Manufacturing Plant (Abandoned)
    {Shadow Hall Door: Missing Staraptor Eye, Missing Bravairy Eye, Missing Pidgeot Eye}
    #Overwhelming Darkness: Dark# (Deals two damage to Sanity, 25% chance to cause Confusion status, 25% chance to cause Infatuation status)
    =Dark Morse Code Account=
    =Braille Taunt Message=
    =Evidence of Black Paint, Oil, and Tar=



    Oblivion-related Graphics & Media

    Audio Recording One: LINK TO RECORDING

    This audio recording reveals the locations of the three eyes, but it doesn't reveal what the players have to do to get to them. The audio is also reversed and almost sounds like it's in a foreign language, but with a little tweaking around, the players should figure it out.

    The first Audio Recording states this:

    "You've lost your sight, and it's all black to you now. There's nothing you can do about it, but if you've lost your memory as well, this might help you save it.

    It's all behind the eyes. The three eyes. One is at the East Metro Station. The second is on the fourth floor of the police station. And the last is on the fourth level of the abandoned chemical plant."


    Audio Recording Two: LINK TO RECORDING

    This audio recording reveals that the password to the {Rusted Storage Container: Five-Letter Lock} is the word "DEPTH." Unlike the first audio recording, this one is essential to find and figure out.

    "At the East Metro Station, there is an old lock box. If you have forgotten the five character password, the word you're looking for is Depth. No other word besides Depth will disengage the lock."


    This Braille note, found next to the Braille printer in the library, reads:

    Does this remind you?
    Is it funny that we are
    here again?
    I think it is funny.
    I think it is hilarious
    that you are in the dark here
    and you only have
    me as company.

    Get used to it.
    Oblivion


    It gives the players a clue that Oblivion is taunting the victim and blindness is a central theme around Oblivion's Stalker Route.


    Found at the end of Bhi/Oblivion's Route, if the players decode this, it makes it pretty obvious who the Stalker is, but it is an extra step.

    "Does it hurt that you have to hide everything Bhi? Does it hurt that you were willing to forsake your grandchild for your own power? You are lucky Ihb is stupid and does not know. You are lucky it all thinks this is part of your stupid game.

    No need to worry. I will make sure it says stupid.

    And I will make sure you stay my slave. Such an obedient puppet you are."



    Another taunt note from Oblivion found at the end of the Oblivion Stalker Route.

    It reads:

    "Does it hurt, Bhi?
    I hope it hurts
    I hope it makes you want
    to sleep and dream
    back in time
    When you could still see
    But I enjoy watching
    you suffer so badly.
    My precious puppet
    So lost and hopeless
    Keep enjoying the darkness
    It only gets worse from here."


    NIGHTLUST - Dakku the Audino (**FULLY COMPLETED** Neo)
    Spoiler:
    Backstory

    Even when Dakku was young, she wanted power. The power to command, the power to force other Pokémon to do what she wanted, and the ability to drive things toward a direction that she wanted regardless of what other Pokémon thought was best. With a darkened heart, she was quick to take credit and even quicker at pointing blame at others for faults and failures that she was responsible for.

    Despite her unethical nature, she rose to a high-up director position with the Silvercoal City Shipyard and Port Authority. But it was nowhere near enough for her. She desired more out of just pure, raw greed for more attention, more money, but especially more control and more power. Many Pokémon below her saw her as a total control freak and they weren't wrong in the slightest. Dakku was undoubtedly an awful Pokémon to work for, and couldn't stop herself from being a egotistical dictator when it came to just about everything.

    NIGHTLUST showed itself to Dakku.

    Nightlust told Dakku that there was far more to the universe than just Valdyne. The dark Enthraller told Dakku she could have control of an entire dimension to herself. Initially, she laughed and scoffed at the idea, but Nightlust told her that she could have a world of dreams all to herself to modify and tinker however she wanted. Every time a Pokémon had to fall asleep and began to dream, they would enter Dakku's world where she had free will to subject them to do anything she wanted. She could have her own kingdoms and dominions, create her own personal fantasy worlds, and even force Pokémon in the conscious realm of reality do her bidding, or face her wrath whenever they dared to sleep. And there was no way any Pokémon could just decide to stop sleeping.

    What sounded ridiculous to Dakku at first became something she wanted to experiment with and quickly latched onto her as an obsession. She rapidly hungered to see it for herself and the more she thought about it, the more she craved such a power.

    How NIGHTLUST twisted Dakku's expectation

    Oh, Nightlust gave Dakku her own dimension dream world all right. It's called Akumu, which is Japanese for Nightmare. Akumu is nothing like what Dakku was expecting and surprise, she has really no control over it. What's even more twisted is during the day, Nightlust feeds Dakku such a desire to sleep and visit this constantly-twisting world, but when she does sleep, she's thrown into a nightmare that abuses her, bewilders her, and violently twists her mind around. All the while, her mind is at war with herself with half of her believing this savage and hellish world is everything she ever wanted while her actual, rapidly-fading rational thinking believes it's the most horrifying thing ever. Never before has she had this kind of inner, self-destructive thinking and there's no escape for her. And yet she somehow still embraces it. It's as if she believes a lie she has control over it when really, she's the one under it's control.

    What's even worse is Akumu is following her. After she's awoken in the morning from a night of pure hell to find the twisted and deranged supernatural things that were in the nightmares to be right besides her on her bed in fully materialized form. And yet, despite their twisted and wicked nature, she treasures them like trophies, unable to bring herself to destroy them or get rid of them. Other Pokémon will flat out run away and become very uneasy even just looking at these things. And yet, Nightlust makes her surround herself with these twisted and otherworldly relics of evil and twisted nature.

    Murder process and signature

    Cardiac arrest. Dakku can put a Pokémon victim to sleep to spend some time in Akumu. And usually, the stress, the strain, and the terror causes so much anxiety and fear that they are scared to death. The police can't detect it and there's nothing that ties Dakku to the fatal terror.

    If the dice lands on NIGHTLUST (Doom Tracker post)

    The Pokémon will be found dead, absolutely frozen with the face of sheer horror with their heart stopped. Often, something right out of the realm of Akumu will be found with them, but the freakish relics and remnants will very rarely make sense. The truth is Akumu never stays the same, but it is always horrible, hellish, and frightening in ways never conceived.

    Font
    Vibratte Letters!




    Nightlust's Stalker Route



    As mentioned before, Nightlust's Stalker Route will involve a MASSIVE amount of Sanity-damaging traps and just about every twisted door and macabre item have components linked to the nightmare realm of Akumu and are laced with these traps and dark presences. Even Pokémon with Security are going to have a tricky time dealing with it. Anyone that tries to make fast progress on her Stalker Route is going to have their Sanity stats shredded up constantly. Very often, players will be facing point-blank visions of Akumu and the results are just downright horrifying. Moreover, many of these items are just outright twisted and several of them are completely warped in nature. I pity anyone that tries to take on her route without having the Security Perk.

    What's more is a lot of these presences start affecting them on PXR! Players may get haunted by creepy doppelganger versions of themselves and may receive disturbing VMs and PMs from them. Some unsettling messages and images might also be dropped into their signature, as if they're being haunted and watched.

    It seems once Akumu has found a victim, there isn't any letting go...

    Nightlust's Stalker Route consists of five parts. This includes the Shadow Shriek Omen, Tome of the Black Creed, Infernal Armament, Deathwish the Dark Payment, and the Masochist Mask. EVERY one of these lovely devices is booby-trapped like crazy and yes, they're definitely from Akumu and don't belong in this dimension. As the storyline goes, only once the dark emissary wears the infernal attire and offers the dark sacrifice before the Gateway will it open. Otherwise, the only way to see Akumu is by having Dakku send you there. And that usually doesn't go over too well in a family-friendly like fashion. Since it's only expected that Dakku will be using these, when the player uses them, boom, it causes quite the stir in Akumu and they learn the truth. But not without a TON of Sanity-damage first.

    At the end of each of these "mini-routes," they will get one of the five parts needed to open the Gateway to Akumu. Oh, it reveals that Dakku is the involuntary conduit to Akumu, but the player who opens this thing will immediately have their Sanity wiped to nothing, entering Berserk state. Not even Security will prepare them from looking straight-on into Akumu.



    Path of the Shadow Shriek Omen
    The Shadow Shriek Omen is a dark amulet with a very hellish-looking medallion. It calls forward the dark presences as a kind of communication device. It's definitely dark. Keep out of the reach of children.

    To get to it, they need to get through the {Widow Door: Demon Mark Emblem, Missing Widow Face Left Half, Missing Widow Face Right Half}. This door also does some Sanity damage as well. Two of these pieces are straightforward, but the right half of the face has its own stuff to do.

    (14b) The Clean Tumble Laundromat (Abandoned)
    [Massacre Sword]
    #Infernal Presence# (Deals Two damage to Sanity)


    (56a) Vale Housing Project Floor 3
    [Forsaken Sword]
    #Infernal Presence# (Deals Two damage to Sanity)


    (61b) Windstone Housing Project Floor 13
    {Occult Cabinet: Missing Sword of the Massacre, Missing Sword of the Forsaken, <Security>}
    #Infernal Presence# (Deals One damage to Sanity)
    [Right Half of the Widow Face]
    #Infernal Presence# (Deals Two damage to Sanity)


    (62d) Calstan Power Plant Floor 27
    [Demon Mark Key]
    #Infernal Presence# (Deals One damage to Sanity)


    (58) Silvercoal City Metro Station North
    [Left Half of the Widow Face]
    #Infernal Presence# (Deals Two damage to Sanity)


    (66) Joka Memorial Park
    {The Widow Door: Dark Mark Emblem, Missing Widow Face Left Half, Missing Widow Face Right Half}
    #Infernal Presence# (Deals One damage to Sanity)
    [Shadow Shriek Omen]
    =Wall Message=
    #Heavy Infernal Presence# (Deals Three damage to Sanity, 100% chance of causing Confusion)




    Path of the Tome of the Black Creed
    This lovely piece of literature is chock full of adorable dark rituals and all the do-it-yourself recipes for doom, decay, and other grizzly fun bits. Ages three and up. Compared to the other parts, this path is pretty easy. Just get two demonic brands, crack open the Hall of Ill Omen, and you're all set.

    (35a) Brookheights School Gymnasium
    =XTHEN Brand Maze=
    #Infernal Presence# (Deals Two damage to Sanity)


    (36) Plaski's Restaurant (Abandoned)
    =ZEKETH Brand Maze=
    #Infernal Presence# (Deals Two damage to Sanity)


    (79) Pishter Park (Abandoned)
    {Hall of Ill Omen: Missing Brand of the XTHEN, Missing Brand of the ZEKETH}
    #Infernal Presence# (Deals Two damage to Sanity)
    [Tome of the Black Creed]
    #Heavy Infernal Presence# (Deals Three damage to Sanity, 100% chance of causing Confusion)




    Path of the Infernal Armament
    The path of the Infernal Armament is mainly themed around the four horsemen of the apocalypse. They need all four Testaments, but generally, they're not TOO hard to get. The Infernal Armament is the weapon of the dark magistrate (Dakku) and serves as a symbol of her power. It's shaped like a black gauntlet and is capable of dark magic attacks.

    (77h) Starwatcher Skyscraper (Abandoned) Floor 74
    {Broken Desk Drawer: <Repair> / <Lockpick>}
    [Testament of War]
    #Infernal Presence# (Deals Two damage to Sanity)


    (87a) OmniCore Engineering Complex Sublevel B4
    {Shadow Hatch: +Dark Type+ / +Ghost Type+}
    [Testament of Death]
    #Infernal Presence# (Deals Two damage to Sanity)


    (32b) Silvercoal City Fitness Center Admin Offices
    [Testament of Famine]
    #Infernal Presence# (Deals Two damage to Sanity)


    (22b) The Diadem Building Floor 16 (Bliss Financial Group)
    [Testament of Conquest]
    #Infernal Presence# (Deals Two damage to Sanity)


    (74c) Starbelt Manufacturing Plant (Abandoned) Floor 24
    {Tribute to the Apocalypse: Witness of War, Witness of Death, Witness of Famine, Witness of Conquest}
    #Infernal Presence# (Deals One damage to Sanity)
    [Infernal Armament]
    =Wall Message=
    #Heavy Infernal Presence# (Deals Three damage to Sanity, 100% chance of causing Confusion)




    Path of Deathwish the Dark Payment

    This sacrifice becomes possible through a Pokémon being in so much trauma that they wish for death. When this occurs, Dakku is able to harvest the Pokémon's body so that it can be used as a dark payment to appease Akumu. While not necessary to enter Akumu, it does further convince the wardens at Akumu that the disguised player is Dakku when really they're not. This particular Deathwish the Dark Payment is one that Dakku had prepared in advance but has not given it up as an offering quite yet.

    In this path, it starts with the collection of Evangtin, Anaksin, and Xetdan to be used at the {Insanity Hall: Missing Evangtin, Missing Anaksin, Missing Xetdan}. These unholy artifacts and relics are shapeless and ambiguous, but it is clear they were full of evil. As they are held, the user feels themselves going slightly more insane by the minute.

    (91b) Silvercoal City Synth Power Plant Sublevel B6
    [Evangtin]
    #Infernal Presence# (Deals Two damage to Sanity)


    (91d) Silvercoal City Synth Power Plant Floor 13
    [Anaksin]
    #Infernal Presence# (Deals Two damage to Sanity)


    (91f) Silvercoal City Synth Power Plant Synchronization Towers, Lower Levels
    [Xetdan]
    #Infernal Presence# (Deals Two damage to Sanity)


    (63a) Silvercoal City Correctional
    {Insanity Hall: Missing Evangtin, Missing Anaksin, Missing Xetdan}
    #Infernal Presence# (Deals One damage to Sanity)
    [Torment Globe]
    #Infernal Presence# (Deals Two damage to Sanity)


    (65a) Newhill Sewage Treatment Plant Sublevel 5
    {Chamber of the Plague: Missing Torment Globe, +Poison Type+}
    #Infernal Presence# (Deals One damage to Sanity)
    [Deathwish the Dark Payment]
    Audio
    =Wall Message=
    #Heavy Infernal Presence# (Deals Three damage to Sanity, 100% chance of causing Confusion)




    Path of the Masochist Mask
    This mask basically defines Dakku and paints her as a dark priestess that savors the pain and anguish of Akumu. It's one of the first things the gatekeepers of Akuma will be looking for and it will be the thing that fools them into revealing the true nature of who's really supposed to be wearing the dark mask.

    (37b) Sentarix Corporate Office 14th Floor
    [Schism Key]
    #Infernal Presence# (Deals One damage to Sanity)


    (63c) Silvercoal City Correctional Floor 13
    {Doom Prison: Schism Emblem, +Electric Type+}
    #Infernal Presence# (Deals One damage to Sanity)
    [Doom Covenant]
    #Infernal Presence# (Deals Two damage to Sanity)


    (28f) Silvercoal City Medical Center Children's Hospital and Pediatrics
    [Heart of the Hellion]
    #Infernal Presence# (Deals Two damage to Sanity)


    (63d) Silvercoal City Correctional Floor 29
    {Damnation Prison: Missing Heart of the Hellion, +Grass Type+}
    #Infernal Presence# (Deals One damage to Sanity)
    [Damnation Covenant]
    #Infernal Presence# (Deals Two damage to Sanity)


    (62a) Calstan Power Plant (Abandoned) Sublevel B5
    {Trial of Holocaust: Demand of the Doom, Demand of the Damnation, +Fire Type+}
    #Infernal Presence# (Deals One damage to Sanity)
    [Masochist Mask]
    #Heavy Infernal Presence# (Deals Three damage to Sanity)




    It all comes together...

    I'm pretty sure the player that ends up doing this knows ahead of time they're in for big time misery, but that's just how this game works.

    Reference Link

    (94) Silvercoal City Metro Station South
    {Gateway to Akumu: Wearing of the Shadow Shriek Omen, Presentation of the Tome of the Black Creed, Wearing of the Infernal Armament, Offering of the Deathwish of the Dark Payment, Wearing of the Masochist Mask}
    #Heavy Infernal Presence# (Deals Two damage to Sanity, 100% chance of causing Confusion)
    Visual 1
    Visual 2
    Visual 3
    =Revealing of the Dark Emissary: Dakku=
    https://www.youtube.com/watch?v=tEFEOSFfboU]Ambience for Akumu Segment
    #OVERWHELMING Infernal Presence# (Deals FULL damage to Sanity, 100% chance of causing Confusion)
    =Betrayer Pikachu: SPARE or ABANDON=




    Nightlust-related Graphics

    Brand Mazes


    Maze to create the [XTHEN Brand]


    [XTHEN Brand] Maze solution reference


    Maze to create the [ZEKETH Brand]


    [ZEKETH Brand] Maze solution reference

    Nightlust Messages


    Wall message found for Shadow Shriek Omen


    Wall message found for Infernal Armament


    Wall message found for Deathwish the Dark Payment

    Audio

    Ambience for Deathwish the Dark Payment


    Ambience for Akumu Ending

  3. #3
    Cheers and good times! Neo Emolga's Avatar
    Senior Administrator

    Join Date
    Mar 2013
    Location
    New Jersey
    Posts
    17,504
    Before I forget again, here is just a bit of the content you guys didn't quite find, but that Season 3 is done, it's a great time to post it!

    You guys missed out on seeing this for Bloodwish!

    Spoiler:


    You guys dodged a pretty big bullet by not doing the Ritual of Blood with the Unfinished Sacrifice! It would have been a grizzly 3 Sanity Damage and it would have been a pretty disturbing post with that Grumpig getting sacrificed. Good call on deciding to exorcise Franny without doing ahead with this, though it wouldn't have been a Game Over like some people originally thought! Sure wouldn't have been pleasant, though!

    And the only other thing was the side mission for Murod the Electivire. This didn't get finished, so you ended up with the Iffy Ending for it, but here is what needed to be done and what kind of ending results would have happened otherwise:

    |2| #23 Murod the Electivire [D] Male
    Spoiler:
    Quest Appearance:
    From the beginning

    Synopsis:
    Someone has been taking advantage of the Stalker attacks and stole a hard drive containing research and development notes that Murod badly needs. He needs the Emissaries to see if they can find out where they are. He doesn't care if he never finds out who stole them, he just wants them back.

    Locations Involved:

    (6a) Silverdike Manufacturing Floors 1-5
    |2| {Elevated Shelf Ledge: ^Large Pokémon^}
    |2| [Brass Desk Key]

    (18) Southwarren Medical Center
    |2| {Medical Office Desk: Brass Desk Lock}
    |2| [Lost Medical Research Hard Drive]

    Solution:

    It's unknown who stole the research hard drive, but whoever it was had connections with Silverdike and sold the medical research to the medical center. If the Emissaries stop the transaction from completing, they'll help Murod get the credit he deserves for his hard work. Otherwise, someone else stands to get rich for it.

    Participants involved:
    Murod

    Rewards:
    Health Increase: +2 Health and +2 Sanity regardless of current state (so it's possible to have 6/4 Health/Sanity from this)

    HAPPY ENDING: The Research Hard Drive is returned to Murod
    Murod, ever grateful to the Emissaries, was able to complete and finalize the research on the newly developed Apex Medical Computer, which Murod knows will be able to save countless lives throughout the world. In a universe so ravaged by Stalkers, Murod and his life's work still prove there is a ray of hope even against the shadows.

    IFFY ENDING: Murod survives but his side mission is never completed.
    Distraught at the loss of his research, Murod's lost hard drive was never recovered and instead, Silverdike profited from his hard work and made millions. Even though many lives were saved, Murod never got the acclaim he deserved and instead lived on to see his life's work never attributed to him and all the effort he put into making it possible. Shortly after the Emissaries had left Southwarren, Murod had recently given up being a research scientist.

    BAD ENDING 1: Murod is murdered by the Stalkers
    Murod, brutally killed by the Stalkers, never lived to see his research completed. His life's work was never recovered, and there's no telling what kinds of research he had been working on and what it might have done if only Murod had survived. But against such dark forces like the Stalkers, it was one of many horrific losses.


    Yes, doing side missions affects the ending a little! There's more to them than just the reward!

    Anyway, I just felt you guys would have liked to know these juicy tidbits. :3

  4. #4
    growing strong Pokemon Trainer Sarah's Avatar
    Site Editor

    Senior Administrator

    Join Date
    Feb 2013
    Location
    Route 1
    Posts
    10,750
    Thanks Neo!! I figured the desk and shelf must be linked add the last things we hadn't searched. Too bad we didn't end up with any large Pokemon. :( I'd wanna go with diplomacy/escort next time so I could do that sort of thing myself but I'm glad I picked security as it ended up being pretty useful!

    As a scientist, I thought the ending we got for Murod was actually super sad. Most scientists I know do dedicate their lives to their work to the point where it is their work and their hobby and even when you have time off (a lot don't even take breaks xD), you never stop thinking about it. So that was pretty heartbreaking. :(
    GCEA


  5. #5
    When you realize that Season two had 11 bloody stalkers...
    Oh, boy that's one depressing hit list.
    I do have to admit, I like how paths can have effects on your out-of-Stalkers-RP life too... Just one of the joys of being an admin- the power to really mess with someone's profile.


    Sometimes the scars on your soul are the only things keeping you sane.

  6. #6
    The Queen of Shaymin
    Noblejanobii's Avatar
    Site Editor

    Administrator

    Join Date
    Dec 2014
    Location
    US
    Posts
    17,593
    I will say I do think that once again like season 1, certain individuals kinda took over everything. In the beginning we did well to work as a team but as the event progressed there was a lot of fighting going on. I mean, for crying out loud, I had to step in and give someone a warning at some point because they were purposefully antagonizing another user. That wasn’t fun for me! I don’t participate in Stalkers to babysit and increase my already high stress levels, I do it because I want to hang out with you guys. But the level of maturity shown by some of the users this round was just… awful. I was very disappointed because it was almost like they had forgotten this was a team driven game. Or just a game in general. And I’m not gonna lie, I was super mad that I’ve had exorcism for two rounds and only been able to nab one stalker because I wasn’t ever asked if I was okay with someone doing an exorcism. I specifically picked exorcism because I wasn’t able to get anyone in the second round and really wanted to make up for it here. But, instead, I just interviewed a bunch of people. By the time I’d see the message it was already too late. I was really mad after Tazz went ahead with the first exorcism because I hadn’t been online to see it. I wanted to get that since I was the only one who had had it twice. Then Morzone called dibs on the second one and then we didn’t find anyone else until the end of the game so I only got one shot at it and it wasn’t even the stalker I wanted to exorcise! Tazz grabbed Franny because I jumped the gun because I was getting desperate to exorcise someone. And granted I had my shot with Yandil but I was convinced he was a red herring since we’d had bait and switches in the past. Overall, I just felt left out and useless. After a while I wasn’t having much fun because it felt like every time I tried to do something I had to consult the person in charge to make sure it lined up with their plan. And since I was waiting around for the chance to exorcise someone I couldn't go searching places because of the risk of losing sanity. So once all the night interviews were done I couldn't do anything during the night anymore. I got to search... I think maybe two or three locations and that was it. After a while I just stopped paying attention to what needed to be done and went and did my own thing because I was so angry about everything and it wasn’t like there was anything I could do to help half the time anyway. So, overall, while I had fun for a little while, as the event went on, I started to not have as much fun because I felt like I was fighting my team rather than working with them. I actually wasn’t going to initially say anything because I didn’t want to be a Debby downer but if this is going to happen every round, I probably won't participate in stalkers anymore. I don’t want to feel excluded. I don’t want to be the bad guy that has to crack down on people because they won’t get their acts together. I don’t want to feel like I’m not doing anything important. I don’t want to feel like I’m the only one not having fun. I don’t want to dread coming online because it means possibly increasing my stress levels. I already have enough of this in my daily life. I don’t come here to experience that as well. That’s… all I have to say.
    Last edited by Noblejanobii; 12-16-2017 at 09:15 PM.
    / / / / / / / /
    Avatar by Soggymint
    Double Agents with Suicune's Fire

  7. #7
    Hm... He/she/they do(es) have a point... Plus, near the end, because it was a bit short on "stuff to do," ordinary folks who have full stats just sat around, doing skills or an aimless interview. It would be interesting if there were useful things to do at all time, like you mentioned money, so "Work Part-Time Job" could be an action, or more crafting stuff, that kinda jazz. Basically, a way for people to help when the team's waiting for someone particular to get done with a thing.


    Sometimes the scars on your soul are the only things keeping you sane.

  8. #8
    Cheers and good times! Neo Emolga's Avatar
    Senior Administrator

    Join Date
    Mar 2013
    Location
    New Jersey
    Posts
    17,504
    Quote Originally Posted by Noblejanobii View Post
    I will say I do think that once again like season 1, certain individuals kinda took over everything. In the beginning we did well to work as a team but as the event progressed there was a lot of fighting going on. I mean, for crying out loud, I had to step in and give someone a warning at some point because they were purposefully antagonizing another user. That wasn’t fun for me! I don’t participate in Stalkers to babysit and increase my already high stress levels, I do it because I want to hang out with you guys. But the level of maturity shown by some of the users this round was just… awful. I was very disappointed because it was almost like they had forgotten this was a team driven game. Or just a game in general.
    I honestly didn't see things that were extremely severe. Yeah, that was that one minor incident, but things were resolved quickly and even before I had an opportunity to step in. I'll be honest, I've seen many things go much, much worse than this.

    Disagreements in team settings are very natural. Not everyone is going to feel the same way or believe the same thing, but the thing to do is just talk it out respectfully and politely. Rationalize the way you feel and detail why you feel this is the way you think things should be done. The more you communicate, the more people will understand your viewpoint.

    Quote Originally Posted by Noblejanobii View Post
    And I’m not gonna lie, I was super mad that I’ve had exorcism for two rounds and only been able to nab one stalker because I wasn’t ever asked if I was okay with someone doing an exorcism. I specifically picked exorcism because I wasn’t able to get anyone in the second round and really wanted to make up for it here.
    There was actually only one exorcism in Season 2 because we pulled the plug on that one early. We can't really consider that one in terms of distribution because that season just didn't complete, so please, I wouldn't even factor that in when it comes to contribution distribution.

    Also, why "super mad?" Even just doing one exorcism is contributing a heck of a lot! Not everyone even has exorcism. With seven Stalkers, it wouldn't ever be an even split. Some people were in a better position and opportunity to pull off a second exorcism. No one is saying you didn't do a decent job just because you didn't get a second exorcism in like Tazz and Morzone did.

    Quote Originally Posted by Noblejanobii View Post
    But, instead, I just interviewed a bunch of people. By the time I’d see the message it was already too late. I was really mad after Tazz went ahead with the first exorcism because I hadn’t been online to see it. I wanted to get that since I was the only one who had had it twice. Then Morzone called dibs on the second one and then we didn’t find anyone else until the end of the game so I only got one shot at it and it wasn’t even the stalker I wanted to exorcise! Tazz grabbed Franny because I jumped the gun because I was getting desperate to exorcise someone. And granted I had my shot with Yandil but I was convinced he was a red herring since we’d had bait and switches in the past. Overall, I just felt left out and useless.
    Noble, this is not true. You contributed a LOT and you're really undervaluing all the good that you did during this season. Everyone contributed quite a bit in one way or another and that's exactly how this whole game is supposed to work. It's not going to be an even split every time. Some other members will be in a better position to go ahead and do it, and that's okay when there's other things everyone else can do to help out. Here, there were seven Stalkers, so there was never going to be an even split in exorcisms all the time.

    I get that everyone would love to be the star of the show, but it's just not like that with a team effort. Everyone has to support each other and everyone is given the chance to contribute, whether they get information, items, or do what's needed to help the team win one way or another. The only way you "get left out and feel useless" is if you don't take any action at all. If you're unsure, it never hurts to search an unexplored location or interview a civilian that hasn't been talked to, yet. You never know what you might find and just taking that chance can still yield a payoff that helps the team in one way or another.

    In any case, exorcism/assassination is being done away with in its current form in favor of making a combat/battling system that more people can get in on at a time.

    Quote Originally Posted by Noblejanobii View Post
    After a while I wasn’t having much fun because it felt like every time I tried to do something I had to consult the person in charge to make sure it lined up with their plan. And since I was waiting around for the chance to exorcise someone I couldn't go searching places because of the risk of losing sanity. So once all the night interviews were done I couldn't do anything during the night anymore. I got to search... I think maybe two or three locations and that was it. After a while I just stopped paying attention to what needed to be done and went and did my own thing because I was so angry about everything and it wasn’t like there was anything I could do to help half the time anyway. So, overall, while I had fun for a little while, as the event went on, I started to not have as much fun because I felt like I was fighting my team rather than working with them.
    Who exactly was "the person in charge?" I saw several people taking the initiative to propose solutions to problems and work out strategies to get things done. This is leadership. Nowhere did I see anyone say "hey, I'm the boss, you don't do anything until it runs by me first!"

    Can you really blame someone for suggesting a next plan of action to get to the solution? In a lot of cases, that's what needs to be done in order to get to the bottom of things and to win it for the team. Yeah, you do need that element of communication in terms of "who can take care of this" and "what might this be for?" If everyone just does their own thing without talking it out, it's not going to be as effective and mistakes will be made. And sure, disagreements are natural in a team setting. Some people will believe in one thing and someone else may believe in another way, but that's natural. Talk it out, come to an agreement and work together!

    Quote Originally Posted by Noblejanobii View Post
    I actually wasn’t going to initially say anything because I didn’t want to be a Debby downer but if this is going to happen every round, I probably won't participate in stalkers anymore. I don’t want to feel excluded. I don’t want to be the bad guy that has to crack down on people because they won’t get their acts together. I don’t want to feel like I’m not doing anything important. I don’t want to feel like I’m the only one not having fun. I don’t want to dread coming online because it means possibly increasing my stress levels. I already have enough of this in my daily life. I don’t come here to experience that as well. That’s… all I have to say.
    HOW WERE YOU EXCLUDED!? I'll be honest, I thought you did a lot. You have to remember, there's only so much one person can do. Every action you take is doing something that at least attempts to put the team in a better spot than before.

    I really don't get what you're saying because I think things were really fairly distributed and everyone pitched in one way or another, including you! It's everyone's little contributions that add up and make the whole team go forward, even though if you look at exactly what each member pitched in on an individual basis, yeah, the contributions are small in the overall scope. And sometimes yeah, there's a bit of a luck component and sometimes some people come across something more valuable than others or they just come across an opportunity that not everyone gets to experience. That doesn't make it wrong, though. Even if you were to do a search or an interview and nothing came up, hey, at least you checked it out just to make sure! At least you covered ground! When you have a search and rescue team of 50 people covering ground and only one person finds the missing person, it's not like the other 49 people were pointless to have around!

    I really don't see how what happened would actually make you so angry to the point where you wouldn't even join next time. I'm a little worried you're expecting too much out of the game, out of me, and out of yourself...

    Quote Originally Posted by ARandomTool View Post
    Hm... He/she/they do(es) have a point... Plus, near the end, because it was a bit short on "stuff to do," ordinary folks who have full stats just sat around, doing skills or an aimless interview. It would be interesting if there were useful things to do at all time, like you mentioned money, so "Work Part-Time Job" could be an action, or more crafting stuff, that kinda jazz. Basically, a way for people to help when the team's waiting for someone particular to get done with a thing.
    Yeah, at the end when we were in the last two days, things were wrapping up and there were just those last loose ends that needed to be tied and done. At that point, there will be the chance that not everyone will be able to help in that last process even though throughout the rest of the game, they were doing plenty of other things.

    I will keep what you said in mind in terms of just having other things that could be done that still help contribute, but even those last interviews could still give information. As long as the game hasn't reached the ultimate end where all the Stalkers are gone, there could still be something out there.

  9. #9
    The Queen of Shaymin
    Noblejanobii's Avatar
    Site Editor

    Administrator

    Join Date
    Dec 2014
    Location
    US
    Posts
    17,593
    Just never mind. I shouldn't have said anything. Pretend I never made my comment in the first place. It was obviously an error in my judgement to have said anything at all.
    / / / / / / / /
    Avatar by Soggymint
    Double Agents with Suicune's Fire

  10. #10
    The Known Stranger Morzone's Avatar
    Join Date
    Jun 2015
    Location
    Where ever my Fantasy takes me.
    Posts
    1,638
    Being excluded doesn't necessarily mean left out. It's not easy to explain, but just because someone is in the middle of it all doesn't entail that they feel included. No matter how much RP and immersion goes into stalkers, it's still a game. And everyone goes into a game with their own expectations of fun. I played Julia a certain way, gave her a certain mindset with certain goals. And I met those goals, sometimes being pushy over others to accomplish them myself. Because I wanted that experience, and those emotions, all to myself. It was fulfilling, and I enjoyed it immensely. But I've also had my fair share of times where I sacrifice my own interests for the good of a team, or story, or some other larger goal. Often I'd be watching others enjoy themselves, achieving their sense of fulfillment, while I abandoned or simply was unable to fulfill my own. When I'm unable to reach that height it doesn't matter how much work I've put in, all it creates is feeling of letdown and exclusion, especially as those around you ignorantly climb to their own fulfillment.

    Few things go to a person's head like success without effort, but even fewer things can dishearten a person like hard work and effort without payoff.

    I don't know if this is what Noble is feeling. I could be completely in the wrong direction and making things worse. But I felt I should say it anyway, because the only error in judgement I can see is staying silent when I feel something needs to be said.

    VPP

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •