... Well. That's a really long sin purge ritual, but I think having tribulations to actually get at the ingredients we need (as opposed to just finding them like in 1 and 3) ought to be part-and-parcel. While we're onto the what-ifs of Season 2, who were the Stalkers?

I also have a few bits of feedback, but mostly, it comes down to two things.

First: Searching is overpowered AND overrated right now. The whole of this game was 'search everywhere and we'll find out everything eventually,' in other words, the 'treasure hunt' of season 1. I think Yandil's gimmick of not having a hideout was actually genius in its entirety even if it was so obvious that it was him anyways it warped into a red herring. I enjoyed Bloodwish'es takedown because it was based entirely on witness testimony and an investigation as opposed to the usual rock-solid evidence of a stalker hideout. In short; less things that revolve around just searching, please. More puzzles and more Stalkers that do not directly implicate themselves in their own hideouts, basically. It'd also put interviews as being important to do as no matter how much we look, there would not be enough evidence to take down a Stalker from just searching. (also, more booby-trapping of Sin Purge Ritual items by Stalkers, perhaps even separate from their own hideouts, please. Just stumbling upon the bowls and candles to be blessed felt silly and far too easy.)

Second: The high number of sanity traps *and* the lack of power in the First Aid kit just because of the fact it doesn't treat sanity basically makes Resting superior in all cases. I think +2 San and +2 HP for First Aid is perfectly valid, as there's other uses for the other traits.