I'll be honest, I never thought it would go so far, but hey, it happened! It was a good experiment to try, because it shows there's different ways to design Stalkers and what reveals them.
For some, yeah, but for others... not so much. Such as ruling out a White Fur for example. Well, plenty of Pokémon have white fur, but they have other colors for fur as well. Now a White Feather getting ruled out would probably make it safe to say a Swanna is innocent, but how about a Staraptor? Or a Delibird? They have white feathers, but they also have feathers of other colors as well. So yeah, you could do that to some degree, but not entirely without risking the chance you rule out a Stalker.
Yeah, it would have taken forever and a day. I like the style of Season 2's Sin Purge, but it's so dang long and big. A more condensed version I think would be a good idea. The other thing is there were eleven Stalkers in Season 2. The Sin Purge in there had to be just as challenging as taking everything that made up all eleven Stalkers and putting it into one package. That's why it's so long, because if it was much easier and shorter, there's no way people would try to work through which Pokémon were Stalkers.
Yeah, I show you guys who the Stalkers were in Season 2 and what their routes were like. They were WAY more difficult than what was done for this season.
I'll admit, Jeddi's connection with Yandil was something I developed over the course of the game. There was no initial planning for something like that but it worked really well when I played around with the idea. It was fun to make these two characters irritate each other, though Yandil looked like more of the victim.
I'll admit, Season 1 was really a Beta for the whole thing. The interview system was messy, there was no exorcism, there were no cycles, no Health or Sanity stats, and it was a bit of bedlam with people making dozens of actions while others weren't able to get too much in, but it still had plenty of qualities for being a completely new thing. I think if issues get nipped in the bud, the whole game will keep getting better, and the issues that came up in Season 3 will definitely be addressed in future releases.
Well, some of that was also Xanthe's (Suicune's Fire) work too! And she did some amazing things for that. You're not the first person who has said I should go into game design, but that's a really competitive field to get into! XD
Oh, that's fine, have at it! Yeah, I'll admit there's a lot to read in there. Xanthe and I were really ambitious little buggers during that whole development. XD
Yep, I agree that aiming for something that's more like Season 2's Sin Purge would be the way to go. I felt what Season 3 did for Sin Purge wasn't bad, but there's ways to make it better and yeah, I wouldn't reuse the same old candle/sample/bowl thing again. Something different definitely needs to show up. And yeah, I agree that more Health-damaging stuff needs to show up, though you guys did dodge some of the major Health-damaging traps out there!
That Covert Ops thing a possible idea, yeah. I'll think that one over because that might have some interesting results, also. :3
It was a bit of an easy thing to skip over, but I think if you guys had gone back and read through anything that mentioned Yandil, someone might have been able to build the storyline behind what he was doing.
It was fun and I need to think of more creative ideas in future releases. :3





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