I actually am in favor of this idea, too. Now to just see how many people oppose of it...which may go to show how casual some "casual" players really are.
One thing that's bugged me about this recent debate is that a quite a few people don't like the fact that others are focusing more on the competitive aspect than the fun aspect, suggesting changes to WAR based on this need to compete.
We had a split between two parties: casual players and competitive players. I think that if we ever focus on making changes, we need to find a way to cater to both parties in some way. This suggestion of Neo's may need a little polishing, but it definitely fits the needs of both types of players.
Thing is, without competition, there's really no motivation. It's possible to BOTH have fun AND be competitive.
Another thing that's kinda bugged me is how someone will make a good suggestion--and if you work with it some, it could change into something better--but a lot of ideas tended to be dismissed if there were really any problems with them whatsoever. Which isn't good; ANY method you try is going to have problems that you just CAN'T work around. You have to make sacrifices.
But yeah, I know that everything has been settled for the most part, but those are just some...grievances of mine.














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