
Originally Posted by
Neo Emolga
NURBS! Yes, I totally forgot the name of it but that's what it was. It was hell. I think the reason why your professor is making you use it is because it goes into the deepest level, as if you were modifying things on a pixel by pixel basis with 2D art. It's so ungodly slow, though. It makes every project feel like it's something you're going to need to hand down to your grandchildren to complete.
Actually, he's making us use NURBS cause he knows we don't use them often. In reality, NURBS are better for some objects than polygons- half of being a modeler is knowing what method would be most efficient for what you're doing! I've used it a bit in the past, so it's not entirely new to me, but still a challenge.
Surfacing and textures felt a bit like gambling. Sometimes, things looked good even on the first try and even after you poked around and looked at it some more. But then other times, Satan jabbed you in the eye with a middle finger each time you tried to fix it and make it look good. And you could try a dozen other textures and still get crappy results, making you wonder if the shape was wrong or if the textures were wrong. You could only just keep messing around on both fronts until something seemed to fit. It was a trial and error jamboree.
It depends on what you're texturing. Cubes and objects with flat edges and few curves? Not hard at all. Complicated shapes is where it gets difficult. Cause then you've got to UV unwrap and that's just pure hell.
I haven't done 3D animation on a serious level, but I have worked with Flash animation and blaurgh, it's not fun either. You play the same scene over and over and over again messing with it over and over by the tiniest bit just to see if you're on the right track toward fixing the mess. Sometimes you make progress. Sometimes it only makes it worse! It's agony. You can only make the modifications you think will work and then test them to see if what you did was right or wrong. It was so tempting to just settle with results less than what you were hoping for, but that just doesn't point toward the quality work you want. And usually the perfectionist in you would scream to try again despite the moans that your brain was making.
HAH. 2D animation is easy compared to 3D. A lot more to mess with. Lots of patience, tinkering, etc. to get it JUST right. You have to RIG before you can animate- and if you didn't rig well, then the animation isn't going to turn out well. X_x'
But you're totally right. You've have GOT to have the patience, love, and passion for this stuff. I know you have it, though. You know what kinds of rewards come out of doing things the right way no matter what it takes. It makes all the mind-grinding worth it in the end. :3
Yup! It's a rewarding field if you can get that far. If I can make something people enjoy, then I'm happy!
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