Yeee! Thanks! Was going for a Hybrid- not sure if the other Pokemon in there is too subtle or not. Azumarill- they're very similar in shape/structure, so wasn't sure how to add some of Azumarill's traits in without being too overpowering.
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And I'm really proud of that commission. Spent so much time on it and it came out so nicely!
Put together a quick breakdown of how I work on digital paintings. This obviously isn't the exact process, but gives an idea of thought process and all.
1) Sketch for composition and general placement of things.
2) Since this was going to be a piece heavily reliant on value and lgihting, I did a quick value/tonal study to see how it would look.
3) Color blocking. Just establish all the shapes in the image.
4) Character flats. The character clearly isn't just a single color flat color, so added gradients, markings, etc.
5) Character shading. General shadows and some lighting on the character.
6) Character details. Add in the rim lights and some smaller details to help pop the character from the background more
7) Background roughs. Use shadows to show the 'form' of the background objects. Sky is colored to add contrast to the character and other important focal points.
8) Background textures. Painted in the textures of various background materials.
9) Lighting. Added in the lighting to the background objects and adjusted the shadows as necessary- especially near the character.
10) Details! Detail out the texture/light interaction some and help pop the main tree branch with a strong rim light.
11) Pushing back the background. The two background branches and the stones from them are too far in focus. They are pushed 'back' in distance so their presence in the image isn't quite as strong as that of the main branch and the character.
12) Tonal test. Take away all color to see if it still looks good as pure greyscale. A good lighting composition should read well without color!





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