Quote Originally Posted by Truly View Post
Will there be a way to influence the rolls with clever roleplaying?

In Max's example, the options are to wait until morning or break into a building during the night. If a player sends a ghost pokemon to float through the wall and unlock a door, or a teleporting Abra to do the same, or opens the lock with a Klefki, will it add a bonus to the roll?

What roll would it be, anyway?

If the roll check is failed and the team is caught, can they then also make a Con Artist roll to talk their ways out of the situation (or roleplay for a similar result)?

Will the chance for a roll always be presented as A or B, as in your example? As in, will we always have the choice whether or not to take an action that will lead to a roll? Or are rolls secret and inescapable?
Max and I discussed that you can have a Pokemon help you with an action that requires a roll, but for the sake of simplicity you won't get a bonus for it. As far as something like using a ghost type Pokemon to go through a wall to unlock the door, that's a good question though. I would say something like that would just work since it's not really a skill, its just an ability that ghost types have. @Rival Max What do you think?

I'm sure if we failed and were caught, If there was any way that we realistically could talk our way out of the situation, Max would let us try.

for the last part I think Max will always present an option when there's a roll to be made.