Quote Originally Posted by Neo Emolga View Post
I would say...

  • Team size balance. All teams will generally have the same number of players.
  • Set number of teams. Perhaps six?
  • Members are drafted first. Once initial draft is complete, then the team theme is discussed and decided on so everyone gets a chance to have a say in it and come to an agreement upon something generally everyone in the group likes.
  • 4 Week duration. I find this has worked out the best and balances it between having enough to enjoy but not run too long until it becomes bland.
  • 100 points per section per week. Judge allocates points based on quality percentage, but every entry gets at least 1 point (1 would mean it's really terrible quality, but at least something was done). A lot of entries means points will be thinned out among all of them, but a few entries means there's likely more points that will be awarded to those few participants.


That's the best I can come up with. It bears in mind Neko's idea where participants at least get something for their efforts, but still judges based primarily on quality.
I agree.

While our community here on PXR is growing, it's still relatively small. It would simply be best if there was a team limit. How many? That could be determined by committee, but I'd say no more than four or five teams. Also, I agree with Bulbasaur on the notion that teams should be created by members in position, namely admins/moderators.

There should be a draft. It's good for balance, fairness, and leaves room for members to step out of their comfort zone and meet/work with new members.

Due to the pace that we move at here on PXR (it's very relaxed and we each move at our own pace, which is awesome), it should be no longer than a month.

Also, it would be wise to get an understanding of which areas we feel would actually garner enough activity. It wouldn't make sense to have a competition in an area that nobody would particularly participate in.