Quote Originally Posted by Canadian Palkia View Post
I don't know about this. I think that more people would be interested in making pokemon sprites and working off a base rather than learning pixel art in general, but that's just my take on it. I might be interested in doing a little teaching, even though my work isn't the greatest. This applies only if it's more pokemon spriting though, because I really can't do any other pixel art otherwise lol. I think this is a good idea that would help get the spriting community a little more active around here.
Thanks for the feedback, Palkia. I'm always really glad when someone points out a [pretty significant] flaw so that I can think up a solution! Really, not being sarcastic. ^^; I love positive, neutral, and negative feedback all the same.

You make a pretty good point. Actually, I probably should post up the lesson plans for the rest of the ranks--or at least progress on it--because more of the filler classes contain more Pokemon-based pixel art things. I'll show you!
Spoiler:
Rank 1 (Freshman)
Main Classes
--Color Theory I: Color terminology, introduction to hue-shifting, choosing colors)
--Prerequisites: None
--Line Art I: Creating smooth and effective line art
--Prerequisites: None
--Shading I: Shading basic forms; basic shadow and light source properties
--Prerequisites: Color Theory I
--Perspective I: Overview of basic perspectives: isometry, axometry, head-on / sidescroller
--Prerequisites: Shading I, Line Art I
--Anti-Aliasing: Explanation of anti-aliasing
--Prerequisites: Shading I, Line Art I
--Pixel Art Taboos: Things to avoid in pixel art
--Prerequisites: Shading I, Line Art I, Anti-Aliasing
Filler Clases
--Isometric I: More in-depth about isometric perspective
--Prerequisites: Perspective I
--Objects I: More in-depth about pixelling basic objects
--Prerequisites: Pixel Art Taboos, Perspective I
--Overworld: Basics about the "overworld" POV in spriting
--Prerequisites: Shading I, Perspective I
--Pokemon Sprites I: Red, Blue, and Green Style
--Prerequisites: Perspective I, Pixel Art Taboos

Rank 2 (Sophomore)
Main Classes
--Color Theory II: Basic color conservation, in-depth hue-shifting
--Prerequisites: None
--General Anatomy I: General overview of anatomy of living things
--Prerequisites: None
--Shading II: More complex forms, alternate light source perspectives
--Prerequisites: Color Theory II
--Pixel-Overs: Overview of tracing in pixel art; utilizes shading and line art
--Prerequisites: Shading II
--Dithering: Types of dithering: 50%, Stylized, Random, Interlacing
--Prerequisites: Shading II
--Textures I: Basic textures and applying shading to them
--Prerequisites: Dithering
Filler Classes
--Animation I: Basics on animation: frames, movement
--Prerequisites: Shading II
--Pokemon Sprites II: Gold, Silver, and Crystal Style
--Prerequisites: Shading II, Dithering
--Objects II: More complex objects.
--Prerequisites: Shading II
--Isometric II: Applying knowledge to isometric pixel art
--Prerequisites: Shading II


Rank 3 (Junior)
Main Classes
--Shading III: Mimicking and finding your own style
--Prerequisites: here
--Blocking: Pixel art method that starts with shapes intead of lines
--Prerequisites: here
--Color Theory III: Advanced color conservation, working with very limited palettes
--Prerequisites: here
--Texturing II: Description
--Prerequisites: here
--General Anatomy II: Description
--Prerequisites: here
--Title: Description
--Prerequisites: here
Filler Classes
--Title: Description
--Prerequisites: here
--Title: Description
--Prerequisites: here
--Title: Description
--Prerequisites: here
--Title: Description
--Prerequisites: here


Rank 4 (Senior)
Main Classes
--Title: Description
--Prerequisites: here
--Title: Description
--Prerequisites: here
--Title: Description
--Prerequisites: here
--Title: Description
--Prerequisites: here
--Title: Description
--Prerequisites: here
--Title: Description
--Prerequisites: here
Filler Classes
--Title: Description
--Prerequisites: here
--Title: Description
--Prerequisites: here
--Title: Description
--Prerequisites: here
--Title: Description
--Prerequisites: here

However, maybe I should add more things like this for filler classes? For instance I'm really regarding adding something kinda fun like those TCG pixel overs. Does anyone have any other suggestions, perhaps? Something that's potentially pretty fun / enjoyable. However, using your point, I wonder if making these Pokemon based things be extra classes that require prerequisites...would you think they would give people an incentive to reach that goal, perhaps?

@Canadian Palkia