How does type immunities like poison and steel, electric and ground, fighting or normal and ghost impact interviews?
How does type immunities like poison and steel, electric and ground, fighting or normal and ghost impact interviews?
That bump up in Mission Disclosure wasn't related to Shala, but... that's all I'm saying. :x
It's on the same level as being "not very effective." So for example, a psychic to dark would add more to modesty the same way fire on water does.
When it comes to Interviews, it's as if the Pokemon you're interviewing is defending and you're attacking using whatever type(s) your character's is (in Madder's case, Ghost and Fairy each time).
So if you have a ghost type interviewing a normal type, it's modesty that's being accounted for during the interview (because that attack is ineffective against the defending type). The only time the whole type chart thing doesn't get factored is if both the interviewee (defending) Pokemon and the player share a type. In that scenario, the interview becomes more positive because they kind of see each other more as kin. However, since BOTH of your character's types get factored, while one can be shared, the other might intimidate. For example, if you were a Pidgeot with Normal/Flying and you were interviewing a Jumpluff, you'd get +1 and have a more positive interview because you share Flying, but that SAME flying type is super-effective against Jumpluff's Grass type, so it would also count toward Intimidation.
Positive reactions come from either sharing a type with that Pokemon (regardless of whatever it's super effective or not very effective), and/or being an evolution stage that's roughly similar to the interviewee.
If you need more examples, I could give some more. I know it's a tinge bit complicated (and it took quite a while to develop this whole system), but if you need more info or if you want me to tell you what the outcome of a certain interview would be like just to understand it a bit better, that's totally fine. :3
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