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  1. #1
    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by Chakramaster View Post
    That's why I kinda like the Miqo'te race in Final Fantasy 14. It's good fun and not really a human, but a cross....

    Spoil tagging this next part cause Endwalker spoilers...

    Spoiler:
    But OMG I soooooo wish they would make the Loporrits a playable race in FF14. It's not gonna happen, but I wish they did. XD so flipping adorable.

    Moogles as a playable race would be pretty awesome, too. But yeah, in FF14, the races really don't seem all that different from each other. All essentially humanoids with a few minor variations for the most part. And yet take another game like Final Fantasy Tactics Advance/A2/12 and there's a vast variety of races that could have worked pretty well as playable races.

    Eh well, maybe one of these days...

  2. #2
    P i k a c h u Chakramaster's Avatar
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    Quote Originally Posted by Neo Emolga View Post
    Moogles as a playable race would be pretty awesome, too. But yeah, in FF14, the races really don't seem all that different from each other. All essentially humanoids with a few minor variations for the most part. And yet take another game like Final Fantasy Tactics Advance/A2/12 and there's a vast variety of races that could have worked pretty well as playable races.

    Eh well, maybe one of these days...
    With FF14 there's Beast Tribes with the same animations as playable characters, yet you can't play as them without mods

    The time is upon us...


    . Pika Pair with the yellow bundle of fluff Chibi Altaria..


  3. #3
    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by Chakramaster View Post
    With FF14 there's Beast Tribes with the same animations as playable characters, yet you can't play as them without mods
    Ah, that reminds me of some of the fun stuff Game Shark could do with Final Fantasy Tactics on PS1. With that, you could give your characters access to all the special classes that were only reserved for certain storyline NPCs and all the skills that came with them. So with that, you could make Ramza or other NPCs stuff like Holy Knights, Dark Knights, and so many other options. This added an immense amount of replay value to an already great game I had played through a ridiculous amount of times. That and some of the weapons and items that were an absolute pain in the butt to obtain could be added to your inventory easy-peasy. I mostly only used them when it was possible to obtain them through a lot of frustration and tears, but I just went this method to spare myself the trouble.

    Overall, it was fun to do this just to add a little extra flavor. Sure, it was possible to just instantly max everything and breeze through the game, but instead I modded it just enough to add that unique flavor of getting to use special classes I couldn't access before. And I only used equipment and abilities that I felt were balanced with the rest of the enemies on the battlefield to still give it that fun challenge. Other times, it was also fun to try and tweak it in a storyline kind of format, like making Ramza a Dark Knight as Gafgarion's apprentice (also a Dark Knight) after joining his mercenary group. And then by Act 4 I made him a Lune Knight as a kind of upgrade over the passage of time that occurs in the story. Fun stuff, but yeah, normally the game doesn't let you do this at all.

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