Guys, when posting in this thread, please make an effort to comment on other people's sprites. It's what encourages people to come back here, and hey, it's just plain polite! You know what else is polite? Thanking people for taking the time to type up a criticism for your sprites or any comment. We don't HAVE to do this, you know! ;]

Quote Originally Posted by ninjaskarmory View Post
Thanks~ More sprites are coming very soon.
No worries. ;D

Quote Originally Posted by Sir Sivelos View Post
MORE SPRITESSSSSSS



This legendary pokémon is called Nympheii, a Psychic / Fairy pokémon. Its species is the Purity pokémon.

Fun fact: Nympheii and its counterpart, Antaraith, were originally part of an evolution line based off of space-based rabbits. Nympheii and Antaraith were the final evos, and each would be available via a Light Stone and a Dusk Stone respectively. Somewhere around the line, I redesigned them and made them legendaries. .3.
I like it, but it needs more shading. As well as that, the outlines are too bright in most places. The shape of the body also seems somewhat lopsided, so some lineart cleaning up would be a good idea. Specific spots would be the hips. The eye colour also clashes with the pink tone that the body is coloured with. But anyway, nice work! Scratching isn't easy. :]

Quote Originally Posted by Pokeman View Post


His name is Atmos, which I took from the word Atmosphere. I duno why, but Atmos sounded really cool. He is a legendary Pokemon, and his typing is Dragon/Flying. I had trouble with the clouds, but I think it was worth it. After all, If I don't sprite for too long, my skills get rusty...
This is pretty cool. xD Interesting idea, and appropriate name. However, when working with clouds with sprites, you need to shade accordingly with the shape. Be careful not to use dark outlines around the clouds as well, as they are far too dark and are too much of a stark contrast, such as the claws' outlines. Remember also not to do any shading that makes the parts of your sprite look flat; if you shade around the outlines, it makes it look flat. So try to avoid that. Instead, take a look at some other sprites to see how they shade different shapes. :] For instance, on the feet, shade around the bottoms of the feet instead of only below the clouds. Nice job though!

I downsized the Sugimori art, like, a lot and then pixeled it over to make this litleo sprite! @Speed-X I would LOVE your criticism. (You criticise because you care. ;D XD) I can't quite figure out what else I need to do.




~SF.