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  1. #1
    Chief Administrator HKim's Avatar
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    In regards to the two-team event idea, here's a way it could work without being so dramatic.

    The idea is to make it a thematic event. Sun and Moon, the new games, is the theme, even if we don't know too much about them yet. This means we should come up with ideas for different activities based on this theme.

    Perhaps the RP setting involves some sort of day/night cycle idea. It doesn't have to be about the forces of day vs. the forces of night, but perhaps how the world might differ each cycle. Maybe people have different powers during the day vs. the night. Or maybe during the day, people are human and during the night, they are Pokemon. Lots of possibilities.

    Maybe Art could involve designing new Pokemon that might fit in the new games. That's easy enough to propose.

    For more competitive battling, URPG could have battles based on a theme. Like only allowing the use of "Day" Pokemon such as fire, grass, and fairy types for one week. Then maybe only "Night" Pokemon the next such as dark, poison, and ghost types.

    Comedy could be discussions of Morning People vs. Night People or whatnot.

    Maybe there can be some forum game that depends on whether it is day or night.


    Would there be points? If there are, it would be awarded to people individually as part of recognition. People should receive emblems or badges for doing well in a section. Perhaps at the end, we can award badges to people who did well in multiple sections.


    It's a little more casual, but could do well given Sun and Moon hype.

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  3. #2
    Elite Four Member Trainer17's Avatar
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    Quote Originally Posted by HKim View Post
    In regards to the two-team event idea, here's a way it could work without being so dramatic.

    The idea is to make it a thematic event. Sun and Moon, the new games, is the theme, even if we don't know too much about them yet. This means we should come up with ideas for different activities based on this theme.

    Perhaps the RP setting involves some sort of day/night cycle idea. It doesn't have to be about the forces of day vs. the forces of night, but perhaps how the world might differ each cycle. Maybe people have different powers during the day vs. the night. Or maybe during the day, people are human and during the night, they are Pokemon. Lots of possibilities.

    Maybe Art could involve designing new Pokemon that might fit in the new games. That's easy enough to propose.

    For more competitive battling, URPG could have battles based on a theme. Like only allowing the use of "Day" Pokemon such as fire, grass, and fairy types for one week. Then maybe only "Night" Pokemon the next such as dark, poison, and ghost types.

    Comedy could be discussions of Morning People vs. Night People or whatnot.

    Maybe there can be some forum game that depends on whether it is day or night.


    Would there be points? If there are, it would be awarded to people individually as part of recognition. People should receive emblems or badges for doing well in a section. Perhaps at the end, we can award badges to people who did well in multiple sections.


    It's a little more casual, but could do well given Sun and Moon hype.
    Individual reward points work fine x) I just wanted to make it dramatic via teams. At the end of the day we could generate a friendly sort of rival-lism to make it a bit moreenjoyable. Not too dramatic but hey that would make the activities much more fun to participate.


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  4. #3
    Actually Prefers Popeyes Kentucky Fried Torchic's Avatar
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    Quote Originally Posted by HKim View Post
    Perhaps the RP setting involves some sort of day/night cycle idea. It doesn't have to be about the forces of day vs. the forces of night, but perhaps how the world might differ each cycle. Maybe people have different powers during the day vs. the night. Or maybe during the day, people are human and during the night, they are Pokemon. Lots of possibilities.
    Some possible sources of inspiration for this that I can think off of the top of my head could be The Legend of Zelda: The Majora's Mask with it's reliance on times passage to move the story along as well as the presence of a big scary moon, and the plane of Lorwyn from Magic the Gathering where a bright sunny fantasy world coexists with a shadowy, more sinister counterpart and the shift between day and night results in some pretty profound shifts in setting and character.

    Overall, I think that this Sun/Moon conception has a lot of potential behind it.
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  5. #4
    Chief Administrator HKim's Avatar
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    Quote Originally Posted by Phantasm.Angel View Post
    Some possible sources of inspiration for this that I can think off of the top of my head could be The Legend of Zelda: The Majora's Mask with it's reliance on times passage to move the story along as well as the presence of a big scary moon, and the plane of Lorwyn from Magic the Gathering where a bright sunny fantasy world coexists with a shadowy, more sinister counterpart and the shift between day and night results in some pretty profound shifts in setting and character.

    Overall, I think that this Sun/Moon conception has a lot of potential behind it.

    There we go. That's the way to do it!

    If people really wanted to have a "winning" team, you could set it up so that a member can choose which team their point goes to. But you can make it so that a member isn't forced to submit points to a single team. One week, they may decide to support Sun and the next week, Moon. Or perhaps in Art they want to do a Sun submission while in RP, they're more of a Moon character.

    Then it just becomes a fun race to see which version wins. We can award participants, at the end, an emblem that depicts the winning side. (Or perhaps the design for 2016 Summer Event will be a sun or moon depending on which version wins). Similarly, prizes in the URPG and/or ASB and/or other can be based on which version wins. A forum theme can be designed based on the winning version. This adds a little weight to the competition without making it a win/lose situation. Everyone is a winner!

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