Quote Originally Posted by Neo Emolga View Post
You guys MADE that!? Holy snaps, that is incredible! The surreal fantasy forest is amazing and you guys definitely did an awesome job with the textures. I've worked with 3D Studio Max and I know how much of a ROYAL PAIN it is to model things and apply the textures without stuff looking weird or screwy. And that was even without animation. But modeling... I know from experience that you could spend hours upon hours of doing that stuff and it looks like you barely made any progress.

The lighting is also really cool! It does give the scene really neat fantasy vibes! And yes... I know how much of a pain that is as well.

VERY NICE job on everything. The animations, the lighting, the modeling, and the camera path were definitely very well-executed.
We did! Took about 2 months for a group of 6. xD Ton of work, but always worth the final. I've got some older studio projects, but this one was the best one so far that I had a decent hand in. Last fall's studio I didn't contribute as much cause of control-freak group leader. Spring was a 2D thing we sorta did while running around Europe... wasn't our priority. xD

We mostly use Maya for our animations. 3DS max is actually used more on the gaming side of things if I recall. Texturing was the hardest part for us. Even so we had a few issues. If you look VERY carefully you'll notice a few issues with the animation. I'm not the strongest modeler or texturer, so I struggle on those sides- which is why groups are awesome! Everyone has their strong points and we place roles on that. My area of specialty is Lighting/Post- which go together quite closely, so it works out. I'm taking a rigging/animation graduate class this semester to strengthen those skills... and you heard my rant about the hell class? That's a modeling/texturing heavy class. Go figure. xD Once we get in groups for that though, I'll get to shift back to the areas I'm strong in- but it's solo for now. RIP me.