
Originally Posted by
The Nonexistent Tazz
I use my First Aid skill on Madder, restoring 2 HP and removing the Poison.
I'm going to be mildly useless for a time, except to shout stuff. But at least I can help now.
A reminder for those who post afterwards: Security peeps go and take the diary pages to the Philter hideout! Security peeps go and take the brands to the Nightlust hideout! Exorcist peeps... Hang back.
You approach Madder with a generous proposal: to heal him of his ailment and to fully restore his health. Of course, he is more than happy to hear this news and waits for you to prepare. Although you take a while to set up, eventually you manage to get everything ready for Madder's restoration.
You tell him to sit tight as you get to work, spending a while applying ointments, feeding him tonics and ensuring that he is in top condition once again. You explain to him that his Sanity will remain as it is, but he already knows this and understands.
Madder the Mimikyu (S: Ghost/Fairy)
Health: 4/4
Sanity: 2/4
Perk: Lockpick | Learned Abilities: Restrain, Exorcism
Failed Assassinations: 0/2
When you have finished up, you advise him to take a breather for a bit before he gets back out there. Satisfied with your work, you pack up your things.
Tazz the Suicune (L: Water)
Health: 6/6
Sanity: 1/4
Perk: First Aid | Learned Abilities: Restrain
Failed Assassinations: 0/2
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