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  1. #1
    I'm just excited for an actual timer turn thingy in the next round. I feel like I did very, very, very little. But this will help me have an input EVERY TURN! And yeah, getting knocked the fluff out should be a thing... I actually imagined that I would corner a Pokemon who would be very stressed looking at my Evolved Fighting-ness compared to its Unevolved Normal fluffiness, and then the Stalker inside snaps, and I proceed to get an achievement for being the only player to get himself killed.
    "Some situations aren't made to be pressed to their limits..."
    "Be not the unremarkable tree of the forest, but the cherry blossom that stands alone."
    ~Myself?!?!
    "I go to sleep one night, then I wake up in the middle of all this..."
    --PMD Stalkers
    http://www.pokemoncrossroads.com/for...T-PMD-Stalkers

  2. #2
    taking flight! VeloJello's Avatar
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    Quote Originally Posted by Steven_Six View Post
    I'm just excited for an actual timer turn thingy in the next round. I feel like I did very, very, very little. But this will help me have an input EVERY TURN! And yeah, getting knocked the fluff out should be a thing... I actually imagined that I would corner a Pokemon who would be very stressed looking at my Evolved Fighting-ness compared to its Unevolved Normal fluffiness, and then the Stalker inside snaps, and I proceed to get an achievement for being the only player to get himself killed.
    "Some situations aren't made to be pressed to their limits..."
    listen i worked hard for my darwin award and i will brook no competition

    As for the skills mechanic, would it be possible for the player characters to have skills? You mentioned passive skills that might help on a search, but say there was a padlock. What would stop one of our Fighting-types from smashing it?

    I still think that a mechanic for suspicion from the townsfolk would be good. We sat back and let the murderers run around for a while; while it was for a greater good, who's to say that everyone would see it that way? I doubt anyone that found out that we knew a bunch of Stalker identities would be terribly pleased with the Emissaries doing what in their minds is probably nothing.


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  3. #3
    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by Velocity View Post
    listen i worked hard for my darwin award and i will brook no competition

    As for the skills mechanic, would it be possible for the player characters to have skills? You mentioned passive skills that might help on a search, but say there was a padlock. What would stop one of our Fighting-types from smashing it?

    I still think that a mechanic for suspicion from the townsfolk would be good. We sat back and let the murderers run around for a while; while it was for a greater good, who's to say that everyone would see it that way? I doubt anyone that found out that we knew a bunch of Stalker identities would be terribly pleased with the Emissaries doing what in their minds is probably nothing.
    We could do something like this where you could "buy" a skill when you sign up, as well as extra Health and/or Stress points. We could also do it where you could customize how much health and stress tolerance your character has, but if you spent a lot of points on Health, for example, you won't have as much for Stress and you may not be able to buy a skill, and vice versa and so on.



    Also, offhand, how would people feel about Sun and Moon Pokémon being in this? Personally, I don't see it as a problem, but I'm not sure if any of you are dodging spoilers.

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