Gather round the table! And take a listen to these amazing podcasters!
Pokemon Podcast Appreciation Month is still going strong! As part of this amazing month we sent out a roundtable survey to our as many Pokemon Podcasters in the community. We asked these amazing podcasters several different questions. Some of these questions include what makes a great episode, their thought process when picking music and their proudest moments.
We have received several different responses from different Pokemon podcasts. The idea with these Podcast Roundtable is feature a variety of different podcasts and how they respond to similar questions. After all, a Pokemon tabletop podcast will response differently to questions compare to a Pokemon battling podcast.
Below are the podcasts that we will feature in today’s Podcast Roundtable.
Pokemon: Adventures in the Millennium (Tabletop)
Purified Podcast (Pokemon GO)
Pokemon Champions Podcast (Battling)
Pikapi Podcast (Anime)
Now that you know who we have at the table, lets go see how they reply to our questions!
1: What lets you know that you made a great podcast episode?
![]() Lindsay (P:AitM): The best episodes are usually when there’s little dead air. When we really get going, building off each other, that’s when we have our best ideas, best scenes, best episodes. Duncan (P:AitM): Whenever we start going on a roll. We work off each other’s energy and get excited off each other’s actions. That and anyone that causes the group to bust a gut laughing. Ryan (P:AitM): It’s usually how much we were able to bounce off each other and establish a flow during the episode. To part the curtain a little bit, normally in those first few minutes of the episode it might take us a little bit to really get ourselves up to speed (plenty of dead air going on). Once Tanner gives us some of their creative wordplay, or Duncan makes another terrible pun for Lindsay and I to groan at, then I know we got the flow and we are rolling at that point! |
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![]() That has lead to some really fun discussions or moments. And it’s usually after episodes like that where I will stop recording and the first words out of my mouth will be “That was good!” |
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2: What kind of feeling do you wish your listeners would get from listening to your podcast?
![]() Lindsay (P:AitM): I hope they get excited when an episode drops and come away entertained and satisfied. Duncan (P:AitM): I would like them to feel immersed into the adventure. The listener is on this adventure with us. Ryan (P:AitM): If the listener is entertained, and come away happy, then I’m happy. That’s all I’m looking for is to make people happy. |
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![]() Even if most of the team looks fairly standard as far as the meta is concerned, I really find joy in the small changes people make to try and get a leg up on the competition. And I’d love it if our listeners would pick up on that too. |
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3: What is your thought process when it comes to picking music for your podcast?
![]() Lindsay (P:AitM): It’s all Ryan, but the general thought is that it matches the scene we’re in. Duncan (P:AitM): King Julian has his affinity for music somewhere. Ryan has the touch for music synergy. Ryan (P:AitM): It all depends on the mood we’re going for, or the situation we are in. I am constantly digging through OC ReMix for tracks the fit what I’m looking for. |
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![]() It also is a theme for the location of the Gen 7 Pokemon League, which was the most recent gen when we started the show. So it felt like it resonated with our show’s concept of tracking the road to crowning each years Pokemon Champions. |
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4: How do you handle the structure of your podcast? Why is it structured a certain way in segments?
![]() I keep an eye on time to see how much of my plans the characters can get through – sometimes they rip through them at high speeds, sometimes they barely touch them because of their own antics. That way I can end things on a note that leaves them wanting more – players and listeners alike. Lindsay (P:AitM): We try to keep the episodes to an hour, but will usually record two at a time. The general MO is Tanner gives us a situation and we figure out how to solve it with whatever the Dice Gods give us. Duncan (P:AitM): I feel it’s structured to at least to conclude on a significant event or cliffhang on a amusing point. Ryan (P:AitM): lmao We have structure? Our show is very much Tanner throwing situations at us and we gotta roll with the punches which gets me pumped for every session. |
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![]() We frontload the show with event results, because that’s the main content that we cover. And then we have any relevant news in the second half of the show in case people want to get that information from us as well. We try to prioritize putting the main content people come for up front while also trying to build up to the highlight of whatever we’re covering that week. |
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5: What kind of style do you think your podcast has?
![]() Lindsay (P:AitM): 90s/2000s anime. Duncan (P:AitM): I feel has a Saturday morning cartoon adventure vibe. Silly lighthearted adventures with deep overarching plot. Ryan (P:AitM): Underground, hard-style, punk rock, late night anime block on YTV (Canada’s Cartoon Network). We are the Pokemon podcast equivalent of the up-and-coming band playing at your local bar, just trying to make it! |
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![]() I’ve heard some people describe our show as “The ESPN of Pokemon” and I think that’s the kind of style we strive to have, but just a bit more toned down for a podcasting medium. |
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6: Why do you choose to release your podcast on the day that it is released on?
![]() Lindsay (P:AitM): Whenever they’re done, like Ryan says. Duncan (P:AitM): I trust that our release schedule is well handled. Ryan (P:AitM): They used to come out whenever they were done, but now we are apart of the #MONDAYGANG with various other Pokemon Podcasts. Monday just feels right. |
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![]() However, we struggled to always get results in time so we started to delay uploads to about Wednesday, which is when we usually were getting out biggest download spikes to begin with. We still wanted to be a show one could listen to on a work-place commute to catch up on the last weekend’s events and that worked pretty well until the COVID era began. And now Zac has a new job on top of that, so for now we’re a little more chaotic on when we get an episode out because it’s getting harder to find a time we can both record. |
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7: What kind of image do you shoot for your podcast? Branding?
![]() I think what it comes down to is fear – we have similar beats to a standard Pokemon story, but characters can express their concerns and fears and doubts realistically and say exactly what could happen if things go wrong, exactly why they’re scared for themselves and for the children that are the player characters. That little element makes the situation “grow up”, per se, and raises the stakes without falling into grim darkness. Lindsay (P:AitM): A realistically grown up Pokémon adventure. Not edgy, ‘cause screw that, but we don’t pull punches when it comes to the risks our characters are in. Duncan (P:AitM): A lighthearted romp through the world of Pokemon with interesting characters and gripping action and drama at times. Ryan (P:AitM): Tanner says it best, we are not your dad’s Pokemon. There are a lot of great Pokemon podcasts that are family friendly, and we very much are a part of the niche that is a more mature, grown up take on Pokemon, while keeping the fun, optimistic nature of the series. (With more swearing lol) |
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![]() The original idea was to focus on the letter “C” because it’s in TCG, VGC, and Champions. But we also wanted to draw inspiration from and pay homage to the #PlayPokemon visual design, while still making something that looked very Pokemon without infringing on any copyright or trademarks. After various drafts and concepts we wound up taking the black/white/red color scheme that #PlayPokemon has used and combining that with a “C” icon for the “Champion’s Podcast” name and that “C” logo was also designed to evoke the image of a Pokeball, without exactly being one. |
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8: What is your proudest moment of your podcast?
![]() Lindsay (P:AitM): Belle and Cassidy reuniting. I think that (was) important to both of them. To not forget the past, but also to look towards the future. Duncan (P:AitM): Saving the Garbador and riding it into battle to then gather up all the wild Pokemon to help us. Ryan (P:AitM): There are so many moments that stand out, but I think it was Julian’s battle with Gardenia that stands out to me. Lee the Meditite hadn’t gotten a ton of love at that point, and taking a gamble with using him, and he came so clutch with two OHKOs. Surviving a critical Razor Leaf with 1HP was crazy! |
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Special thanks to Tanner, Lindsay, Duncan & Ryan, Luis, Dozer and Anne from their respective podcasts for taking the time to answer these questions. We hope you love these podcasts! Make sure to give them all a review on Apple Podcasts or your favorite podcatcher! See you next time for your next roundtable!